Oware

Oware is an abstract strategy game that is played in West Africa and in some Caribbean islands. Oware is the national game of Ghana. Closely related games that have almost the same rules that are Ayo (Yoruba, Nigeria ), Awale (Ivory Coast), Awele (Ga, Ghana); Baule (Ivory Coast), Adji ( Ewe, Togo ), Ti ( Mende, Sierra Leone), Ouri (Cape Verde ), Awari ( coastal region of Guyana and Suriname ) and Warri ( Caribbean).

Other variants and game structure under Mancala, the scientific term for these games.

  • 3.1 Rules and Regulations
  • 3.2 programs
  • 3.3 Organisations
  • 3.4 Literature

Game rules

Output

The game board consists of two times six wells, two wells profits are optional. In each well are at the beginning of the game, four game pieces. Each player is one of a series of six wells.

Sow

The player who is on the train, take the entire contents of one of his six wells, and each well is a stone, starting with the recess on the right of the trough from which it extracts the content; At the right end of your row, go down from right to left on the range of the enemy on, then left again starting on its own row.

If more than 11 pieces sown, the trough, from which the stones were taken skipped and right weitergesät thereof.

Profit troughs are not observed.

The active player may count the stones in its hollows, plus he may well take in hand. He does not need to show it to the opponent.

Catch

If the last stone falls into an adversarial trough with one or two stones and thus a two or three forms, as these stones are caught and get into the profit trough. Were also formed couples or triplets ( in an unbroken chain ) when sowing in the troughs before, they will be caught. A trough of zero or more than 3 stones interrupts this chain, and before lying stones are not caught, even if they are twins or triplets. It caught on the opponent's side only stones.

Are collected all the opponent's pieces in such a train, it's called " Grand Slam", this train is at the Abapa variant ( the standard tournament rules ) allowed, it is then but caught nothing.

If the opponent in all its wells has no more stones, you have to play so that he gets what. If this is not possible, the active player wins all the bricks on his side, and the game ends immediately.

End

If no train is possible, or both players agree that an endless cycle occurs, the game ends. Each player then gets the stones on his side. The game also ends when a player has captured 25 or more stones or both have 24 jewels. The winner is the player with the most stones.

Pictures of Oware

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