Qix

Qix is an arcade game that was released in 1981 by Taito America Corporation.

Survey

At the beginning of every level the field only appears as an empty, black rectangle that contains Qix. This is a molded from several lines object that moves in different processes inside the court. The player controls a small point that can move at the edge of the rectangle. The objective of Qix is to claim at least 75 % of the playing field for themselves. To take a part of the playing field in possession, the player must draw so-called Stix. Stix are simply straight lines that can be drawn by movement of the point. Describing these lines a closed figure, the content is filled, and the area then belongs to the player. It is also the setting option to subscribe slow or fast Stix, which are blue or red marks. Although Faster Stix can be completed more quickly and risk-free, but bring less points, which is exactly opposite is true for the slow.

If the player claims a space for himself, he can move with the point on the edge of danger. This procedure is repeated until the player has covered at least 75 % of the total pitch.

The game designers were Randy and Sandy Pfeiffer.

Opponent

There are three main categories of enemies, all of them dangerous for the player:

  • The most common type is called Qix. The Qix may hit the player only if this just a Stix records. Touched the Qix one of the lines of the Stix, while the player stands, he loses a life.
  • Sparx are small sparks that move on the edge of the playing field and on each edge of confiscated by the player area. They move according to no pattern just along the edge. If the player touches one of Sparx, he loses a life. Sparx can not lines that are being drawn, hiking.
  • The fuse appears when the player - while he draws a new Stix - persists. They are similar to Sparx, but migrate exclusively along the lines of Stix. Touched a fuse the player loses a life. However, it disappears as soon as the player moves again.

Reactions

  • Commodore 64
  • Apple II ( 1989)
  • Apple IIgs (1990 )
  • Atari 5200 (1982)
  • Atari Lynx (1991 )
  • Game Boy (1990 )
  • KC 85
  • NES (1990 )

Chronology

Super Qix was released in 1989, Twin Qix in 1995. Due to the simple nature of the game concept many suckers for mobile phones, PCs and other platforms were produced. In addition, there are numerous similar variants, even in 3D -look, for example Airxonix for the PC or Cubixx (2009) for PlayStation Portable and PlayStation 3 game The same principle also has the arcade game Volfied ( Taito, 1989).

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