Quest

The word Quest ( female; German " search, search mission", english quest, Germanized plural " quests" ask " search" from the Old French queste, from the Latin quaestio " research question " or quaerere ) referred originally to the Artusepik the hero's journey or Aventiure a knight or hero, in the course of which he solves various tasks adventure is defeated enemies, find objects that overcomes difficulties and thereby reaping fame and experience or his desired goal is reached ( for example, the holy grail ). Sense of the quest is basically the fulfillment of honorable obligations, but also the inner maturation and purification of a hero.

Contemporary literature

In contemporary literature emerged based on the medieval " Quest " ( mythological search in terms of a hero's journey or Aventiure a knight or hero ) the narrative principle of the quest mostly in the high fantasy, but also in the science fiction and the postmodern novel. Examples are Andreas Eschbach's novel Quest and Herbert Genzmer novel The Amulet.

Computer Games

In computer games, especially in role-playing games, Adventures and Multi -User Dungeons, quests are unacceptable orders, which usually computer-controlled characters (NPCs ) are granted. A distinction is to be found between main and main quests and side - and side quests, the main quest usually advance the story and serve the side quests more likely to increase the character values ​​of the player's treasures and improve your equipment. Each quest is based on a simple pattern that is quickly understood by the player: The hero must reach a certain place, for instance in order to find an important object to solve a puzzle to defeat an enemy, or to free a person. Here, the seekers often flock also travel companions around him who assist him in the execution of its order with their special abilities to the side and possibly cause costs. About weapons or magic items - - Often objects are collected which fulfill a similar function. At the end of several quests is overcoming a particularly difficult opponent or the solution of a complete series of quests. The structure of the quests can be so as ultimately describe linear treadmill with a number of non-linearly linked individual episodes.

Footnotes

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