Rubberbridge

Rubber Bridge is a card game that is played in contrast to the Tournament Bridge rather in private. Rubber bridge is therefore often played by a small commitment and success in Rubber Bridge is heavily dependent in contrast to the Tournament Bridge, especially for team tournament of the card distribution. Irritation and gameplay are explained on the page Bridge ( card game ), they do not differ from it. You need four players and 52 cards to play a game.

Game rules

See main article: Bridge Scoring

The aim of the game is to Rubber Bridge, along with his partner to win a so-called Rubber, these are two full games. In bridge jargon is called a full game also Manche. A full match is deemed to be won when you have reached either in a game or in several games by fulfilling the previously maxed contracts total 100 points below the line. Has a partnership in a Rubber Some one met, it is now in the danger zone ( Belle or vulnerable ), in which the premiums for Faller and kontrierte / rekontrierte overtricks are doubled. Those partners who could win a Rubber receive this additional bonus points. Also, for certain cards that you had ( honors ) and extra stitches there are premiums. If you lose the promised contract, you get no points, but get the opponent for each stitch unfulfilled ( a so-called Faller ) points.

For counting the points that players hold on a bridge block with two vertical columns (one for each pairing a ) that and they are labeled with us, and a horizontal line in the middle (for the distinction of premium and game points ) the points awarded fixed. The trendy and filled bullet points are added to the bottom line, the additional and bonus points higher.

It may happen that a player pairing, even though they won the rubber, made ​​by the premium points the opponent still can not be determined as the winner and must pay for any agreed -money gaming. The cover letter at Rubber Bridge allows that one does not need a steady partner. On the contrary, in many cases it is agreed that change in the course of the season the pairings after one to two Rubber so that everyone can play against each other.

The cover letter or scoring

Key points: Above the line, the actual (including overtricks ) stitches plus bonus points for full games, Rubber, Contra / redouble etc. listed, as well as the enemy, the bonus points for any unmet stitches. The bottom line is just irritated and filled stitches are listed.

Value Table: Observed values ​​for hip and fulfilled contracts per pass

  • Pik and Coeur per pass 30 points
  • Karo and meeting each stitch 20 points
  • Notrump, 1st stitch 40 points, all the more stitches per 30 points

The bonus points for Faller depend on the risk position of the declarer:

Additional bonuses:

  • 4 honors in one hand ( Ace, King, Queen, Jack ) 100 points
  • 5 honors on a hand (Ace, King, Queen Jack, Ten ) 150 points
  • 4 Aces on a hand in the SA game 150 points
  • Winning a Rubbers, opponent has a game 500 points
  • Winning a Rubbers, opponents no game 700 points.

Incomplete Rubber

When a Rubber - for whatever reason - is not terminated, the following premiums, which also serve for the calculation of individually calculated games at the tournament bridge are:

  • For winning a game in an incomplete Rubber, the party concerned shall receive an additional 300 points.
  • For an address in an unfinished game of the party receives an additional 100 [ sic] points.

Example

The example illustrates a possible course of Rubbers:

Credentials

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