Shamus (video game)

Shamus is a computer game that was developed by William Mataga and published by Synapse Software 1982. Originally the game for the Atari 8 -bit computer and the Commodore 64 / VC20 was developed, it was later also for other systems ( TI-99/4A, Tandy TRS -80 Color Computer, IBM PCjr ) placed on the market. Finally, it even appeared on the Game Boy Color. By Shamus: Case II programmed and published Synapse Software 1983 the second part of the series.

Game

The game was influenced by the arcade hit Berzerk and the Atari 2600 game " Adventure". The aim of the game is to control the game character through a maze of four levels that include a total of 128 individual rooms. The spaces are bounded by electric walls, which must not touch the character.

Opponents in the game are a number of robots in each room, which must fight the character with a laser gun. Each space must be freed from the enemy robots, where each room with the opponents are getting faster. Distributed in the game are some items that can collect the game piece which adds to extra lives or points.

The difference to the game Berzerk consists in the objects that can pick up his pawn the player. This includes bottles, by the player extra lives, question mark and key. The keys to areas of the game that are not accessible, be open-minded.

Others

The individual rooms of the game are named after famous detectives or agents from books or movies: eg " Clouseau ", " Marlowe ", " Holmes" or " Bond".

Criticism

In issue 3/ 1984, the Happy Computer Shamus is called together with Zaxxon and Blue Max as a shooting game " the new generation ". It was " a great game. The graphics "agree everything. The author also praised the animation and the sound. In addition, Shamus was " an incredible challenge, " the " hours before the picture tube " fetter the player.

Swell

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