Single-player video game
The single player mode (English Single Player) is in computer games of the mode in which you play without further human with or against players. It is fundamentally different from the multiplayer mode.
Simulated multi-player mode
In single-player mode is a dispute of the player rather than the game system. This conflict can be modeled in a multi- player game an altercation. The taking place in this personification of the program helps to clarify the objectives and motivation for the debate.
Single player modes that simulate the multiplayer mode by using computer-controlled opponents, often find themselves in game genres, where the competition is in the foreground. Examples are beat ' em ups or racing games.
Interactive narrative in single player mode
Most often you play as a single player specified by the developer in many fields of history until the end of the game through, as opposed to multi-player mode where the player competes in the rule without clearly defined course of action against human players. The story playable in single player mode is also referred to as a mission or campaign ( the latter especially in strategy games ). The structuring of the game, for example, separate level, the game designer has a greater control over the challenges that the player encounters in the game. As a result, such as adapting the difficulty level to be handled differently than in multiplayer titles and the flow of information be controlled to the player to give him so some planning opportunity. In addition to single-player titles individual influences of the season include how the insertion of breaks (often can a button in the game, the time will be stopped) or playing cutscenes.
Single -player games include per se principle once no possibility of immediate social interaction. If such games but played in the presence of other people, for example in the form of arcade machines in a restaurant, the result is possibly a spontaneous social interaction between the players and the spectators. Other possibilities such as the use of high score tables, which allow a comparison of game performance. There is also by the virtual reality of the game connection points between players of the same single-player title. This can lead to social interactions around the game, in the form of exchanges of individual gaming experiences or mutual assistance, especially in games with narrative structures or exploring ways that are often not obvious for each player (such as Easter Eggs). The collected of players assistance can be summarized published as a complete solution on the internet. A derived form of exchange of players are videotaped and while verbally commented game sessions ( called Let's play videos).
A single player mission can be made more compatible by the player co-op mode. Several network-connected players participate jointly in a game that corresponds in structure to a typical single-player mission.