Starship Titanic

Starship Titanic is a process developed by Douglas Adams and the company The Digital Village computer game of the adventure genre, which appeared in 1997 and was published in 1999 in a German version under the title spaceship Titanic.

A name not mentioned person arrives after an interstellar pleasure cruiser called Titanic is stranded in her living room, in the awkward position of being the only rational being together with a group not entirely sane Artificial Intelligences (including a confused Butlerbot, an unfriendly Empfangsbot, a conversationally gifted Barbot, a parrot and others) to fly through space. His only job is to put the central computer " Titania " back on track and thus the possibility for his journey home to create.

A new feature in the program was mainly the language communication ability for the player. All figures were directly in to couching itself sets via the so-called PET ( = " Personal electronic part " ) are addressed and responded accordingly. The more control resulted in more than the usual inventory.

A not insignificant task of solving the Adventures of the lowest class, the Super Galactic Traveller Class SGT ( in German " hitch Class") ascend on the Second to the First Class.

As a gag, there are on the spaceship, a time bomb that constantly miscounted the countdown, and is represented by the voice of John Cleese. The book contributes to the solution of the game is actually in no further.

The voice of the parrot comes from Terry Jones. Douglas Adams himself is at least twice in the game present, even as a man who appears at the beginning of the game on the TV as soon as you turn it on, and then as Leovinus, the designer of the Starship Titanic. In the English version of Adam lends Mother, the headquarters of the transport system in the ship, his voice.

The book

By Terry Jones, one of the founders of Monty Python, 1997, a book entitled was released by Simon and Schuster Interactive, Inc. " Douglas Adams 's Starship Titanic. "

Douglas Adams could not even write the book because he was busy with the development of the game. The publisher of the game but demanded that the book and the game would come to the market simultaneously, so the choice fell on Terry Jones.

  • Terry Jones & Douglas Adams Douglas Adams 's Starship Titanic (English) Pan Books, London 1997, ISBN 0330354469
  • Terry Jones & Douglas Adams: spaceship Titanic ( Übs Benjamin Black), Goldmann, Munich 1998, ISBN 3442307988
  • Terry Jones & Douglas Adams: spaceship Titanic ( SWR book, Martin Seifert, Frank Stoeckle, Nina Less, etc.), audio publisher in July, Berlin 1999, ISBN 3898130037
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