Super Meat Boy

Super Meat Boy is a system developed by Team Meat Jump ' n' Run computer game. It is the successor of the flash game Meat Boy, which was originally developed for the website Newgrounds by Edmund McMillen.

  • 3.1 Publications

Action

The character Meat Boy (English literally for "Meat Boy" ) is described as a boy without skin and appears as a small, red cube, usually with a friendly face and short arms and legs. He loves Bandage Girl ( literally " bandages Girl" ), which it resembles, but is slightly smaller and pink. As an opponent Dr. Fetus is presented, a fetus in a jar that is in a black suit. He Meat Boy beaten for no particular reason why the face looks worse for wear in the game, and kidnapped Bandage Girl. The player 's job to keep track of Dr. Fetus and rid Bandage Girl.

Gameplay

The platform game is a two-dimensional game world from the side through which the game character moves leaping and bounding. Upon contact with traps such as circular saws, the character dies instantly, hit points or damage model does not exist. The loss for the player is still minimal because the levels are extremely short - with a little practice are often only 10 seconds needed to solve - and start with the loss of the game character unlimited and virtually no time delay from the beginning. Also, the number of attempts is only globally, but not counted per level. Savegames also do not exist; the progress is automatically saved in the user profile instead.

The main game is divided into six sections with five 20 times, and once five levels. In each section, at least 17 ​​must be solved levels and a boss enemy to be defeated to unlock the following section. Additional challenges are the so-called " dark world ", in which each level can be played in a more difficult version, and the undercutting of a predetermined time from the developers for each level. The comparison of the time online with other players are also possible. Numerous other levels are hidden in so-called " warp zones ", in which the game with a retro design, for example, as Game Boy or Game console game presents itself. Overall the game is thus contain over 350 levels.

Play the characters

The control of the character remains on the arrow keys, a jump button, and another button to race limited. Meat Boy sticks to walls, slowly slides down to them and can repel. Also in the air he can - physically incorrect but typical for the genre - make quick changes in direction. Additional game characters, most of which are borrowed from other indie games and can be unlocked throughout the game have to float different properties, such as the possibility. The available game characters differ depending on the version; for example, that sold by Steam version so contains exclusively a head crab from Half-Life universe as a playable character.

On December 1, 2010, PETA released a parody that copies the original flash game, the game character, however, be replaced by " Tofu Boy" and Meat Boy declared a villain. Edmund McMillen was honored and added " Tofu Boy" as a playable character in Super Meat Boy one, however there is so slow and weak that hardly a level can be solved with it.

Development

Super Meat Boy was developed by the U.S. Team Team Meat, consisting of the game designer Edmund McMillen and programmer Tommy Refenes. The music, which is also available as a soundtrack comes from Danny Baranowsky, the sound effects of Jordan Fehr. McMillen was previously a leading role in games like Gish and ether and created early designs for Braid.

Publications

Super Meat Boy was released on 20 October 2010 on Xbox Live Arcade and on 30 November 2010 for Windows. Versions for Mac and Linux are Indie Bundle was published in 2011 under the fourth Humble, ported by Ryan C. Gordon. The plans to publish the game for Wii were abandoned, as the game exceeds the download size of the Wii by 50 MB. After several hints, Team Meat announced March 31, 2012 officially launched a iOS version of Super Meat Boy, which will be specially designed to control with a touch screen.

Reviews

The game received high praise from critics. Both the Xbox 360 and the PC version on Metacritic reach a Metascore of 90 out of 100. Critics praise generally, the precise control and the retro vibe.

Super Meat Boy has been awarded by IGN Entertainment as the most challenging game of the year in 2010 and was nominated in other categories, including for best soundtrack and the best retro style.

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