Syberia

Syberia is a graphic adventure by Benoît Sokal, published in 2002 by Microïds.

  • 2.1 action
  • 2.2 continuation

Syberia

Action

Syberia tells the story of the young New York lawyer Kate Walker, who is posted in the sleepy Alpine village Valadilène to regulate the sale of a toy vending machine factory there. However, the sale does not take place because the owner of the factory, Anna Vorarlberg, dies shortly before the arrival of Kate Walker. From her will show that there is an heir: her brother Hans, who was only supposed to have died as a child from the consequences of an accident.

Hans proved itself as a small boy as a brilliant designer, skills that should not affect his accident. He had an accident when he tried to recover an ancient mammoth doll from a cave. Hans stood by this accident are physically and mentally on the level of development of a child, as a further consequence, he was motivated by a desire to find living mammoths that will live on an island called " Syberia ". Hans ' father, who could not bear that his son was a " moron ", hid him and had a funeral to stage. Later managed to escape Hans, and driven by his dream, he disappeared now 50 years ago in the east. Occasionally, however, he had construction plans and sound rolls with messages (Hans is illiterate ) sent to his sister, who held also by sound rolling contact with him. Including most recently the plans for a train and his platoon leader, Oscar.

Kate Walker now has to make the search for Anna's brother to the sale but to conclude yet. With the designed by Hans train ( and Oscar ) Kate embarks then on Hans ' tracks. First, the university town Barrockstadt, the long-abandoned power plant Komkolzgrad and then the run-down seaside resort Aralbad. In Aralbad finally finds Hans, who signed the sales contract and then on the train with Oscar wants to continue traveling towards Syberia. Kate decides at the last minute not to travel back to New York, and jump onto the departing train on.

Criticism

" Boring adventure game with nice graphics. "

"... A world between reality and fiction must be skillfully staged. ' Syberia ' creates this merger of the two contrasts with a frightening ease that we often forget that certain things do not really exist. Talking humanoid robots seem to be easily dismissed as fiction, but also animals and the like were invented and you often do not even notice. The graph itself is bursting with 800x600 pixels for adventure rather unusual, but very detailed. The submerged in 32- bit color scheme is doing their share to the successful presentation. Graphically, everything is expertly staged here. The prerendered backgrounds look really great, are very detailed in love, but often seem rigid and lifeless. "

" ... Together with the most boring dialogues and the very limited possibilities for action suffers from the atmosphere despite Kafkaesque story elements and decent Synchro sensitive and also occupying a central puzzles are either trivial or far-fetched at the hair usually. Syberia ... just seems buoyant and unloving in every respect. "

Syberia II

Syberia II is the sequel to Syberia, which was published in 2004 by Microïds. Benoît Sokal was the main developer again.

Action

After Kate Hans had promised that they will find Syberia, they meet a middle of the tundra in a forgotten village. On her journey she encounters many different characters. In Roman castle, a fictional place, the train is stolen, Kate can zurückergattern him but. During the game, a kind of agent is posted by Kate's head to get her back as they should be back in New York for weeks. At the end of their journey, they find the mythical Syberia. Hans goes with the mammoths and the game ends in a happy ending.

Continuation

In April 2009 Microïds announced that there will be a third part, although author Benoît Sokal had it in 2005 nor denied. To date, there is no set release date.

Miscellaneous

In March 2009, the collection was published 1 Adventure Collection: Best of Benoit Sokal for the PC, which included the games Syberia and Syberia II and Paradise in a box.

2014 Syberia was released for Android. The developers implemented for this version an autosave function, which stores the score at certain points in the game.

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