Tenuki

Tenuki (Japanese手抜き) is a Japanese term from the game of Go, which is also used in the West. He referred to a train, which is off set by the previous action. This is interrupted a local train sequence. Tenuki may include a gambit, in which a small area of ​​loss is accepted in order to promote the overall development.

This maneuver is closely related to the concept of Sente ( take the initiative ) and the Goth ( to defend themselves against the enemy, by answering his last train ) related. A player sets Tenuki if he thinks that the last train of the enemy does not include too much of a threat, and he evaluates that he can play elsewhere on the board without great risk.

Experienced players try to control the course of the game by making moves that offer cheap sequels for them and thus force the opponent to respond. Are you looking for weaknesses in the Opposing position and wait for an opportunity to play Tenuki, so that they can exploit these vulnerabilities. Beginners are often a little impatient, careless jump from game situations in risky maneuvers and otherwise too cautious to play Tenuki, an error which one makes out that that the enemy practically running behind. A player may set Tenuki, although the last train of the enemy is a little vulnerable when he feels that his game opponent would more injured. He would want the loss, he foresees accept, but expect a much greater advantage of the train he makes to respond instead. Players also play Tenuki if they think that the opponent is forced to respond. If that happens, they can return to the previous train and answer it.

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