Theme Hospital

Theme Hospital (English, Theme Hospital ) is a computer game that was developed in 1997 by Bullfrog Productions and which belongs to the genre of isometric economic simulations. The player assumes the role of a manager of a hospital and have to work your way through different levels and meet the respective prize conditions, such as heal a certain number of patients with a particular disease or bring the value of the building above a certain level.

The game title is a reference to the previous games of the Theme Park series of developer Bullfrog. The attitude of these games is always fun and, especially in Theme Hospital, satirical part. For example, there are corresponding animations of action figures that emphasize the satirical aspect very well and frequent humorous speaker announcements. Uses for example, the player a cheat, you will hear in the hospital the announcement: " Attention, the hospital management is cheating! "

The unofficial successor is released on 6 June 2007 game Hospital Tycoon. The open source project makes CorsixTH Theme Hospital on current Windows systems as well as Linux and Mac OS X natively playable, and it has been adding features such b. a modern mouse support (zoom & scrolling) and a higher resolution extended. The campaign of the original, however, is still missing.

Game play

In this game, is only an indirect action through the career where you have to work as a hospital manager through increasingly difficult levels, from initially small local plagues to the great epidemics and natural disasters - areas where threatened the entire hospital of earthquake itself is what makes an efficient maintenance crew needed.

Special events are occasionally accompanied with short video sequences. The player begins each level with an empty building floor plan. There, the floor plans of the different spaces are inserted purchased and placed room utensils. The offer is manifold: not only diagnostic and treatment facilities are available, including the sanitary facilities and recreational opportunities for employees must take care of the players.

The hospital must be opened within a specified minimum time for patients. Up to this point it is advisable to already have a certain minimum equipment (eg reception, general medicine, pharmaceutical counter and appropriate personnel ) to create to satisfy the patients right from the start. What condition they have is dependent on chance and on the level. The patients then undergo the various facilities of the hospital and so bring money.

Later in the game, the player can also purchase additional parts of the building and thus expand the hospital. With the help of research later, more sophisticated diagnostic and treatment rooms are available for the use of the staff must be trained to some extent.

However, the player takes care of not only the spatial features but also the staff. The skills of the employees on the virtual labor market are thereby generated randomly, more or less. For the maintenance and cleaning personnel, the player can also still the ranking of their work set ( plant care, maintenance, cleaning). Random events, such as emergencies, epidemics or earthquakes also add variety.

During the game permanently is a consultant who gives helpful tips or hints if something is in the hospital in a bad way.

The aim of the game is to win by a high reputation as many patients and to heal and thus to provide the computer-controlled competition.

There is a single player mode with levels, and followed up with an upgraded multiplayer feature.

Diseases

The diseases shown are fictitious for the most part, just like most diagnostic and treatment equipment. At detection of a new disease will always be notified to the players how this comes about.

Examples of diseases are:

  • Pomposity: patient has a swollen head, treatment by any doctor in the vent
  • Frankensteins: Based on kidney stones treatment by two trained surgeons in the operating room
  • Lard voice: patient occurs when Elvis, treatment by a psychiatrist trained in psychiatry
  • Radiant: Patient lit green, treatment by any physician in the hygienisation
  • Broken Heart: The patient can only be cured by surgery.
  • Stealth: The patient is initially invisible, he receives a potion in the pharmaceutical counter, he is cured.
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