Through the Ages: A Story of Civilization
International Gamers Award 2007: Winner German Games Award 2009: 8th place
Through the Ages - A History of Civilization ( original English Title: Through the Ages - A Story of Civilization ) is a strategy game of Vlaada Chvátil. The game was initially released in 2006 in English and Czech in Czech Board Games and was sold out for a long time; In 2008, the German edition appeared at Pegasus Games and in other languages .
The aim is Best for up to four players to steer than the fate of a civilization through four ages from antiquity to modern times. Here, the player must also attend to issues such as satisfaction, production, research and military strength depending on the difficulty. This happens mostly with the play-out of cards in hand, of which there are two types: civil and military maps maps. The present form of government as well as various other factors such as leader or wonder determine which and how many civil and military actions a player has in his game phase. Ultimately, culture points are accumulated over time; the player who has the most points at the end of culture of the game, wins. The game is similar to a strong overall board game adaptation of Civilization; so also the leader card " game designer ", which is available in the Age III, the silhouette of Sid Meier dar.
There is a large game board and each player a small civilization board. The Schedule is used to display the instantaneous game object and has tension bars to the scientific and cultural progress per round as well as the current state of scientific and cultural points. In addition, the current military strength is displayed. It also serves as a card tray of cards that are not stored by the players on their own civilization boards. The real action takes place on the civilization boards that each player has in front of him. Here cards are placed and covered with tiles from the stock. The civilization board provides at any time the current situation of the situation is: science, religion, agriculture, raw materials, military and state form are printed with respective starting technologies on the board, which replaced due to technological progress by covering with the corresponding map as the game progresses through better be. The these cards occupying population tokens produce the goods shown on the appropriate cards, but also cost of a certain population more and more maintenance. The goods produced are also stored on the card and can be issued for acquiring new technologies or population growth, for example.
There are two types of cards: cards civil and military maps. The civil cards contain:
Civil cards are on the board at the beginning of a player's phase uncovered, or tightened. To put those cards into your hand, a certain number of civil actions have to be applied. Also to play civil actions are needed.
Among the military map, see:
Military maps are obtained according to the number of military actions that have been left at the end of the player phase. Most of the military cards at the beginning of the train in a stack " future events " are played, and for a map of the stack " current events " run. Various factors such as the form of government, miracle or leaders determine how many civil and military actions, the player has available to purchase cards.
There are three different game modes: beginner, advanced and expert game.
The beginner game extends only over the ancient world and the era I ( Middle Ages) and is used to convey new players the basic mechanics of the game. Many game elements such as satisfaction, corruption and the interaction between players are not yet integrated. The ways to get culture points are defined from the beginning. Still a novice game at newcomers can already take several hours.
The advanced game adds the game to the Age II ( Modern Times ), and add numerous interactive elements such as aggression and sabotage added. In the advanced game for the first time make decisions one has made in previous eras, noticeable. So, for example, obsolete units that were built in previous eras. It is aimed at players who dominate the extent that the mechanisms of the beginners game that they can perform this quickly and experienced players who want to play time is limited and less complex game. Nevertheless, a game lasts several hours. In the Advanced Game certain cards are revealed at the beginning of the show, for which there is finally culture points.
Finally, the expert game unfolds the full complexity of the game and adds the maps of the Age III ( Modern ). The most important feature is the emergence of miracles that bring unique culture points. Later in the game, the players put themselves out event cards that can bring culture points for all players. Gradually these cards are revealed and evaluated. Finally, all remaining future events will be counted. Even experienced players will get a quick play are here busy for several hours.
The game ends when the civil deck of the last age of each game mode is played out. It comes to the final analysis of culture points. The player with the most points wins the game culture.
The game received the International Gamers Award 2007 in the multiplayer category, reaching 718 points 8th place in the German game prize 2009.