Trilinear filtering
Trilinear filtering or trilinear interpolation is an isotropic interpolation, which comes as a texture filter when rendering 3D computer graphics are used. The trilinear filtering is an extension of the bilinear filtering with the aim to suppress the effect of MIP- banding. Their use is therefore only useful together with MIP- mapping.
MIP- banding is a discontinuity, the (level of detail ) is created by bilinear filtered textures at the transition between two MIP levels. It is clearly seen as a line, in which the degree of sharpness of the texture change abruptly.
To avoid this effect, trilinear filtering always two texture values arise from interpolation of adjacent MIP levels, computed and then interpolated linearly. The necessary three-stage linear interpolation is trilinear interpolation her name.
- Image synthesis