Troggu

Troggu is a Swiss card game from the Tarot family. Synonyms for this game names are: Trogga, Tappu or Tappä. It is played in the area of Visp in St. Niklaus and in Bern in the German-speaking Upper Valais. It is adjacent to the second active Troccas Tarot played in Switzerland, but highly vulnerable, as it is practiced only in a small area of ​​older people. Whether a young generation this game tradition maintains, and will secure the Troggu survival, is currently unclear.

After the card game expert John McLeod Troggu was probably invented in the late eighteenth century. The reason for this might lie in the rules of the game, more specifically, on the manner of use of the " fools ". In older Tarockvarianten he is played as " Excuse ", that is, it has no piercing power, but always heard the one team that has received him in distributing. In its modern use it is the highest trump and thus stands also the trump card with the highest number XXI ("the world", or by popular Germanization of " le monde " also " the moon "). In Troggu but both variants come into play; thus it can be assumed that it originates from the transition phase one to the other of playing.

  • 2.1 Report
  • 2.2 Provide
  • 2.3 Normal game
  • 2.4 Solo
  • 2.5 plight
  • 2.6 Match the end of the normal game and Solos
  • 2.7 counting
  • 2.8 Pay
  • 3.1 Visp
  • 3.2 St. Niklaus
  • 3.3 Bern

Maps

Troggu is played with the cards that are known in the trade under 1JJ Swiss Tarot and Tarot and have been designed in the workshop of the card maker Johann Georg Rauch about 1831 to 1838. This deck of cards has evolved from the Tarot de Besançon. These are in turn emerged from the Tarot de Marseille. When 1JJ Tarot and the Tarot de Besançon trumps Jupiter and Juno occur. The cards are still available in stores, as they are also used in esoteric for the cartomancy.

The card set consists of 78 cards with 21 trump cards and four suits of 14 cards and a fool ( the Bättler called ). The colors are divided into coins ( Roosä, on written German, " roses "), bars ( Schtächnä, on written German, " Insert ", or Gradi, on written German, " straight "), Swords ( Schwärti ) and chalices ( Goppa ). There are number cards from 1 to 10 and face cards King ( Kinig ), Queen ( Frowwi ), Knight ( Ritti ) and Jack ( Büob ). The trump cards are numbered in Roman numerals 1 to 21

The swords and rods in each case the cards 1, 2, 3 and 4 are removed, with the coins and goblets 10, 9, 8 ​​and 7 Thus in Troggu leaving 62 cards.

There are the following assets:

This trump card images for the game but have no meaning and could be replaced. The numbers indicate an order. So stings a trump card with a higher number lower.

Value of the cards

Overall, a total of 114 points are located as in the game.

Game rules

Troggu has very different and simpler rules than the older Troccas. In contrast to this, only 62 of the 78 cards are used. The rules allow three to eight players, in contrast to most other Tarockspiele that are designed for a fixed number of players (eg Troccas for four people ).

Give

First, it is drawn, is which player the first donor. Always the right players on the encoder takes over this role in the next round. The cards are shuffled by the dealer and left hand lifted by the player. A certain number of cards are then stacked face down ( " Tapp " called ) placed in the center of the table. The dealer then distributes the remaining cards in a counterclockwise direction to the players, starting with the player on the right hand. How many cards per player overall distributed and in which subamounts, depends on the number of players.

Bidding

When bidding it is first determined which game type is played. There are now three. Either played a normal game, a solo game or a misery game. Determining which version is played, is as follows:

The player right of the dealer 's turn and must decide which category he chooses. He now has to ask the three ways a normal game to play a solo or fit.

In seven or eight players there is not an immediate plight. If everyone passes, the owner of the Bättlers (fool ) is forced to play a normal game. If no one owns the fool (because it is in Tapp ), the owner of Bagatt ( trump I, Magician ) must start a normal game. If no one has the Bättler or Bagatt, a misery now being played.

Normal game

In the regular game the dealer plays (called " Tappist " ) against the rest of the players, which together form a team. He called Tappist because he can improve his hand with the cards of the Tapps. In seven or eight players in the Tappist may additionally call for a partner to help. These two form a team that plays against the team the rest of the players.

The Tappist chooses a partner by some Trump XXI, except or the fool exclaims. Normally XX is declared, unless the dealer has it in his own hands. The player who has the called trump, is now the partner of Tappisten, but must not reveal to the other player. The Tappist may also call a trump card out of his hand if he wants to play alone. Who is the partner of Tappisten, is only apparent to all when the called trump is played. When the called card is in the hand of the Tappisten or Tapp, the Tappist plays without a partner.

The Tappist takes all the cards of the Tapps in itself, without showing it to the other players, and places an identical number of cards is face down on the table back. The cards that he has stored, may also include those which he has recorded. It is not allowed to store 5-point cards; only exception is when four kings are placed together. Also, A -point stockings can be stored. The point value of the discarded cards belongs to the Tappisten.

Solo

In solo, the player ( " soloist " called ) plays against the rest of the players that make up a team. In contrast to the normal game, the soloist may not improve with the Tapp his cards. The point value of the Tapps part of the soloist and is counted at the end of the round. Similarly, the soloist can call a partner.

Misery

If any matches, so a misery (or " Misäär ") is played. The plight is similar to Rosenjass or the heart game in the rules. The Tapp is not needed. The player right of the dealer is the first card and everyone plays for themselves. The idea is not to make points as possible. The player who has made the most points, has to pay the base amount all other ever.

Game play normal game and Solos

The Tappist or soloist is from the first card. It is now played counterclockwise, and each player a card. The players must show their colors when they can; otherwise they have to play a trump card. A trick is won by the highest trump or, if none was played, by the highest card of the suit color. The winner of the stitch is from the next card.

The fool is counted as the highest trump. But if he is the only trump card on hand is still a player, he does not need to be added. Instead of the fool can be played as a different card. After the player has at that moment but decided not to play the fool, the fool loses its piercing power. He now has to be kept until the last stitch. Only then will the player places the fools and adds it to its own won cards. In exchange, he must give the winners of the last stitch a low card from the stack own profit. If the owner of the fool is the one who plays the last stitch, so the fool is placed and the player's card right next to him now shows the color.

At the end of the round, each side counts the card value of the own stitches together. The Tappist or soloist counts, add the value of the Tapps to their own points. The side that has now been made for more than half of the points (58 or more) is the winner. If the points on both sides be exactly 57, neither side wins and no money is paid.

Pay

The basic amount is in St. Niklaus and Bern usually five cents, ten cents in Visp.

Normal game: If the losing side has made between 56-31 points, they paid the winning side the simple basic amount. If the losing side has 30 points or less, they pay twice the basic amount. If the / the winners have achieved all Sticher, who must pay three times the basic amount.

Solo game: The payment is equal graded as in the normal game, only with twice the price.

In seven or eight players it looks a little different. Usually, the team with more than half of the points.

If the losing team has made more than 30 points, the following applies: Here you have any players from the opponent team Tappisten when they have lost, pay the basic amount. If they have won but, they each get the basic amount. The partners of the Tappisten or gets paid twice the basic amount, the Tappist the rest ( three times the basic amount for seven players, or four times the basic amount in eight players ). If the losing team has 30 points or less, or even made ​​no stitches, these amounts are, as usual, doubled or tripled.

Variations of the Regions

Visp

  • Does not allow three- player version.

St. Niklaus

  • There is no eight-player version available.
  • Storage of four kings is not allowed, but who possesses all seven 5-point cards, this may take together.
  • In the misery gets the one who makes the least, paid by all the basic amount.
  • The gradation of the payment is postponed by one point: If the loser make 31 or fewer points, they pay double the base amount.

Bern

  • Likewise, the storage of four kings is not allowed, but who possesses all seven 5-point cards, this may take together.
  • The Tapp is created only after the Kartenausteilrunde. In the five-player version of the encoder can decide how it outputs: five spend, create Tapp, spend six or six to spend, create Tapp, five spend. In the four-player version is output: seven spend Tapp form, Rest of seven to spend.
  • The gradation of the payment is different: If the loser make 20 or fewer points, they pay double the base amount.

Software

There is a software of this game, which was implemented by Thanos Card Games since 2003 and is freely available.

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