Visual Pinball

Visual Pinball is a video game engine for pinball tables and related games such as pachinko machines. The software has been released as freeware and consists of an editor and the simulation part. The program runs on Microsoft Windows and is to be performed in the position along with Visual PinMAME, an emulator for ROM images from real pinball machine.

In the Internet there are a wide variety of user-created Visual Pinball games, ranging from faithful recreations of existing pinball machines, which usually require their ROM images to completely custom pinball machines that operate even without ROM images.

In February 2010, the source code of Visual Pinball was released under a MAME license, which allows free use for non-commercial purposes.

Construction

Every Visual Pinball table consists of two main parts: the game design and a script that controls the gameplay. The editor uses Microsoft VBScript for programming. The game itself is programmed in C with the Active Template Library ActiveX control. Visual Pinball runs under Microsoft Windows.

History

Visual Pinball was first released on 19 December 2000 by the programmer Randy Davis.

In 2005, David R. Foley purchased the rights from Davis for the creation of an automaton to Visual Pinball basis. Chicago Gaming purchased the rights for licensed Williams Electronics pinball. With UltraPin the developers supported another project after it has been taken over by the previous project UltraCade of Global VR, in which a video slot machine was developed, this was discontinued in 2008.

In 2008, NanoTech Entertainment acquired the rights from Davis for the use and distribution with Pinball Wizard, a special pinball video game controller. NanoTech also released Version 9 with many enhancements that were developed between 2005 and 2008. Version 9 of Visual Pinball includes some major improvements, but not full backward compatibility therefore some older games still need version 8 to run correctly.

In 2010, the source code of Visual Pinball was released.

Visual PinMAME

The complete simulation of modern pinball machines (especially after 1992 produced by DMD animations) usually require the Visual PinMAME program (sometimes called VPinMAME or VPM ). As with MAME ROM images can be used by the CPUs, sound chips, and displays from real machines to simulate.

Visual PinMAME shows the LEDs and / or DMD of the machines in a separate window and also delivers emulation of the integrated sound chips.

Visual PinMAME was launched on 30 March 2001 by the programming team Ellenoff Steve, Tom Haukap, Martin Adrian, and Gerrit People Born. The program is according to MAME, a program for emulating arcade games named. Visual PinMAME runs on PinMAME base, which in turn uses some parts of the MAME core. Visual PinMAME is written in C .

Additional Software

UltraVP (EIA) and Animated EM Back Glass Solution ( B2S ) allow the emulation of a pinball machine back glass; of point rolls up to lighting sequences.

HyperPin, VPLauncher, VP -Man, VPFace are different front-end for Visual Pinball, manage, launch and switch of games allow you a visual.

VPDisco is a DMD program for newly created tables without ROM images.

VpPlus is a set of extensions for Visual Pinball. The software includes the Visual Pinball way over a network to play and also includes a chat feature.

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