WarCry (game)

WarCry is a CCG ( Collectible Card Game ), Trading Card Game, which is based on the Warhammer universe of Games Workshop. It's run game by Sabertooth Games. The company was closed in 2008 and sold the license of the game Fantasy Flight Games. The game was released in October 2003, and is one of the most successful trading card games with fantasy background. After the edition " Veterans of Battle", which only appeared in English, the game was set. To relate the cards on " booster displays " and " starter kits " and / or " boosters". In addition, there are some " Battle Boxes", in which prefabricated and ready to play decks are included in deck boxes with artwork. Loyal fans communicate despite closure of the Manufacturers' Forum on the German spare Forum (see Links), and with the thousands of cards for a long time fun guaranteed.

Introduction

WarCry is played in three rounds, the names of the battles. During a battle the armies carry out various battles to determine the winner of this battle. The aim of the game is to become the first player two battles.

The game revolves around two sides. The "Great Alliance " ( High Elves, Empire, Dwarves, Bretons, and so on ) and the " hordes of darkness" ( Dark Elves, Chaos, Orks, Skaven, etc. ) In addition, there are the regiments of mercenaries. One can only shuffle the cards of each page together. But not the "good " with the "bad guys ". Mercenaries are neutral and can play on either side. In addition, there are so-called monster. You belong to any faction, but are predominantly hordes of darkness units.

The game is played with two decks of thirty cards. The army Deck and the Action deck. Each card can be up to three times in a deck. The thirty cards represent only the minimum, which must be of cards in the deck. From thirty cards any number can be in the decks. The army deck consists of the units and accessories The Action deck contains the commands that are ordered and the units. The deck is made up of tactics, reactions, commands and strategy maps.

Units

There are four types of units: infantry, cavalry, flyers and attachment. You have four values ​​: the gold cost, strength, tactics and points the moral value. Additionally have many units of macro and / or properties.

Additives

Additives can be placed on units. They also cost gold. It is, among other things: weapons, items and armor. Only one additional per key term to be placed on a unit.

Game sequence

After both players shuffle their decks, the top card of the deck is discarded action. Located at the bottom left of each action map a cube eye of one to six. The player with the highest total will decide who screened first. If the throws are the same height, as far diced until a clear result is determined.

Pattern

Both players draw five cards from their deck army. The player with the highest total will decide who screened first. If the two litters were equal, then a higher litter will continue until it is rolled. It is alternately patterned. The units cost gold, which can be seen at the upper left corner of the map. There are in the first battle 20 gold available. In the second there are 25 and in the third battle may 30 gold. It is patterned in two series: The Battle series (front) and the reserve (back). Notably eyes one infantry in the battle line and the other in reserve. If a player fits into the screening phase, then its screening phase is over and only his opponents eyes until he adjusts. At the end of the screening phase counting the tactics points in the reserve. Whoever has the most points can have the first command. If the tactic points are equal for both players, then roll for the first command. The player with the higher litter then gets the first command.

Scout

Scout is a static property that is printed on some units or additives and is connected to a so-called Kundschafterwert. (eg scouts: 4 ) Each scout in the battle line tactics increases the point value of the reserve for the first command with his Kundschafterwert.

Horror

Horror is (like scouts ) to units or other additions to a static property. But terror can also be added or increased over action cards. It reduces the opponent's morale value to its value. The enemy unit fail Leadership tests easier and the unit is easier reamed.

Fight

The player who has the first command may take at his command the following:

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