Wizard (card game)

Dutch Games Award 2011: Nominated

Wizard is a card game by Ken Fisher. It appeared in 1984 in the American market. In 1996, Amigo in Germany a graphically appealing version out. By January 2009 800.000 copies were sold.

The aim of the game is to make each one before even predicted by the player number of stitches. It therefore resembles the game stitches rates.


The game contains 60 cards; which 52 cards with the values ​​1 to 13 in the colors blue, red, green, and yellow. In addition, there are eight white special cards: four magicians "Z" and four fools "N".

The cards are printed with illustrations, but have no bearing on the game. They show the colors associated with the four tribes: People (blue), dwarfs (red), elves (green) and giant (yellow). They are designed so that cards of the same color to adjacent numerical values, laid on each other, resulting in a consistent picture. Each value is eg smith assigned a job title. In each case two of the cards show male and female characters.


The game is played in several rounds, with, increases the number of cards that each player by one in each round. When all players have received the appropriate number of cards, the remaining cards are placed face down in the middle, the top, but reversed. You are the trump color ( it is a fool, or is there no more cards in the middle, so there is no trump suit ). If a wizard turned over so the issuing player determines the trump suit, after he looked at his hand of cards.

Now the player must in turn estimate how many tricks they will make in the round. The player starts left of the dealer, the information will be listed on the attached " block the truth." If all entries are made ​​, the player left of the dealer plays a card, the others follow clockwise.

After the first player has played a card, the appropriate color must be served: Any player who has at least one card of that color on the hand has such a play. A white card ( magician, fool ) can regardless of whether could be served, are always played. Players who may discard any other card or play a card of the trump suit the required color does not have. Was the first map a fool, shall decide the next color map, which color is to be operated. Is this a fool again, so the third card is relevant, etc. Was the first map a wizard, so any player can play any card, the trick will always play the first player.

When all players have been playing a card, so you get the player with the highest card the trick. The following applies:


Each player places the stitches that he has made, to the side. Are all of the tricks played ( in the first round, one in the second two, etc.), each one together, how many tricks he has made. Is this value consistent with the previously published forecast, the player gets 20 points for the right prognosis and 10 points for each trick. If they do not match the prediction, he gets 10 minus points for each stitch deviation.

Example: Player A has predicted three stitches and get this too; he gets 20 ( 3.10) = 50 points. Player B has predicted four stitches, but got only two; he receives (4-2 ) × 10 minus points, so 20 minus points. Player C has predicted zero stitches and no get; they get 20 points ( for the correct prediction ).


For correct prognosis of the player gets ten bonus points per card dealt, so in the first round ten points in the second twenty etc., up to a hundred points in the tenth round, etc. Ten Plus Points are only for any hip down. For any deviation there are successive ten penalty points more, so for the first deviation ten points, the second twenty ( ie a total of thirty ), the third thirty ( so ten plus twenty plus thirty = sixty minus points ), etc.

Example: Player A has predicted eight stitches in round three and get them also. He receives 3.10 bullet points plus 80 bonus points ( total 110). Player B has predicted two stitches, but get three. 2:10 He gets key points minus 10 points difference ( 10 in total). Player C has predicted four stitches, but only get two. 2:10 He gets key points minus (10 20) minus points (a total of -10 ).


The game is playable with three to six players, so there are 20 to 10 rounds ( 60 cards divided by the number of players ). In the final round, all cards are dealt, thus there is no trump suit. After the final round, the player has won the most points counted together.

In one variant differs by more than three players after 10, 12 and 15 rounds each one with the least number of points, the last five rounds to play the remaining three players.

Similar games

There is a great similarity to the game Rage (also from Amigo ). The manufacturer advertises Wizard with the subtitle " The game that takes you into a rage ."

Also the game stitches rates comparable works.