Business simulation game

As an economic simulation (often building game or building strategy game or short trading simulation ) a computer game is called, which business contexts simulates often greatly simplified. The computer game is thus a special form of business simulation and serves as a game mainly for entertainment purposes, rarely also training purposes.

Game item

The player's task is, for example, to generate in a simulated economic system by making a production, skillful acting, or by running a business, an association or state much profit as possible and compete against competitors.

Unlike many other strategy games, most business simulations are peaceful or warlike aspect stands strong in the background. War -driven strategy games often use similar elements to pure economic simulations to limit the available resources and to simulate the military logistics, but still are not counted among the economic simulations.

Development

The first economic simulation was probably (also known as Kingdom) Hamurabi, a text-based, round -based " simulation " of the kingdom of King Hammurabi in which it came to three interdependent variables ( the population and the resources of land and grain ) within a limited number of to maximize rounds.

Real-time economic simulation

One of the first real-time business simulations MULE can be counted. One of the most famous and successful business simulations is the game SimCity, in which the objective is to establish a city and to lead. SimCity was over 1.1 million sold in the first two weeks time.

The gods simulation is one of Peter Molyneux founded with Populous special form. Depending on the perspective, it is a strategy game or an economic simulation that lets slip the player into the role of a god. In contrast to pure economic simulations, the gods often simulation also allows the military confrontation with competitors.

The online real-time business simulations also recorded more users. The game Farmerama has over 48 million registered accounts. The number of users thanks to the game and the integration of social networks like Facebook.

Turn-based economic simulation

In the 1980s and 1990s, also the turn-based trading simulation was particularly popular in German-speaking countries. Known early titles were imperial and Hanseatic, later followed by Oil Empire and patricians. It was noteworthy that even in the second half of the 1990s, as in most other genres already the 3D graphics had its way, games like Die Fugger II still waited on with simple stand graphics and still were at least successful in Germany. This commercial attractiveness ensured that many German manufacturers specialized in this type of trading simulation and with thematically Although different but similar playful productions flooded the market, what has just commented derisively of computer gaming magazines at the end of the era. With the end of the millennium, the format of the German economy simulation died ( abroad were hardly known most titles ) from largely. Younger trading simulations, such as Port Royale or The Guild put on real-time based game play and modern technology. In the browser game Ars Regendi which attempts to replicate the entire economy of virtual states based on economic models.

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