Claw crane

A griffin automaton (for short: gripper) or toy machine is a combination of vending machine and slot machine. The goods can profit machine after coin and profit, for example toys, such as plush toys, spend. There are also gripper machines for jewelry such as wristwatches and rings, electronic devices as well as sweets and marbles. The first gripper, mainly for fishing of sweets, in 1965 the Crown 602 by Taito.

Function

With the money entering the coin or banknote after a few criteria will be checked for authenticity. Thereafter, the release of the control is carried out, usually of a joystick. By means of a robotic arm, which can often be moved only horizontally or vertically, can goods, such as plush toys, Aim in the machine. If the motion is carried, then lowers the arm, usually by pressing a button, and from accesses. He then moves through the output shaft and opens. If the arm has conveyed something to get there, the released product falls into an output shaft. The gripper arm "picks " to varying degrees, so that mistakes in good preselection of the gripper arm position are possible. The strength can be adjusted by the machine operator, for example, randomly or that a given profit rate is not exceeded.

Gambling

The output after inserting coins is not guaranteed on the slot machine. Following a decision of the District Court of Cottbus for the detection of plush toy gripping machines as gambling, is determined " at a plush toy gripper [ is ] it is not a goods-vending machines, whose functioning is determined by offer, acceptance and goods out, but [ ... ] to be a gaming device [... ] as the machine, the thrown money even reserves, if it fails to convey the selected item in the chute. " ()

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