FarmVille

The game Farmville is an online game by Zynga in which the objective is to build a virtual farm and operate. The game is under Farmville and Farmville 2 on the side of the social network Facebook or Zynga directly available in two versions. In addition, it is compared with active players, which allows Facebook Friends can be found.

The game was released on 19 July 2009; beginning of September 2009, recorded around 35 million users per month, making it the most popular Facebook application. According to the tracking service Appdata it were the end of February 2010, more than 80 million in early June 2010, according to Inside Social Games about 70 million active players. After further heavy losses, the number of active users was in August 2011 at around 34 million.

  • 2.1 Animal Love
  • 2.2 Privacy
  • 2.3 Critical reception

Gameplay

FarmCoins and Farm Cash

In Farmville, there are two currencies, FarmCoins and Farm Cash. FarmCoins cost the players nothing, because they are earned through good business. Most things on the market can be paid with FarmCoins. Farm Cash (FV ) in turn can be purchased against payment of real money. This task can be circumvented and special design objects are acquired for the farm, such as special animals, which are for coins not accepted, or even fuel for the various machines. This credit increases in the first version, with each level by one unit.

Growing and harvesting

At the beginning the player gets the personal farm, 12 × 12 playing fields large. On this he can now begin to till the fields and provide them with trees, decorations and plants. All actions cost the player differently large sums of FarmCoins, the game money he gets back on sale on market stall. Depending on the action and experience points are awarded, which act on the level of the game.

It takes depending on the plant 2 hours to 4 days, until it is ripe, in Farmville 2 minute to 24 hours. For harvesting the player receives FarmCoins. With the win, he can plow fields again. Besides, he can with his win decorate his farm, buy, for example, trees, animals or houses. If you wait longer than twice the time to maturity for harvesting, the harvest rots and no more FarmCoins be obtained for it.

Trees can serve as a decoration, but also offer a good source of income. They are planted once and wear according to the type every few days fruits that can be harvested at any time and exchanged for FarmCoins, because they are not overripe. In Farmville 2 they can also be cut with an advanced level to produce fruits of different quality.

Animals also offer the farmer a small source of income. You do not need to be fed, so they have no running costs, but offer as the trees every few days one paid in FarmCoins output, such as springs, truffles or milk. In Farmville 2 animals give only towards feeding returns. A few animals can be bought significantly more species but are obtained by gifts from friends, promotions, bonus gifts or goal fulfillment.

Since May 2010, there are also dogs to buy. This can only feed when you get sent from a neighbor the food. If the dog does not get as a baby every day eating, running away and this can be retrieved only by Farm Cash. After infancy feeding the dogs is no longer mandatory, but they learn by new activities, such as art pieces. In Farmville 2 dogs are not offered.

The market

The market is the central point of sale in Farmville. Here much can be bought that is needed to play, facilitates the management and the farm can embellish: seeds, trees, animals, buildings, decorations or vehicles. In addition, you can in the market to buy new land. In Farmville 2, the plot and prices are excellent and bound their acquisition of experience and other compliances.

Size of the farm

At the beginning of the game, the farm is 12 × 12 squares large, that it can 12 × 12 fields are applied on it. As the game now offers the possibility of his farm to increase gradually. This always happens in two steps. The current maximum is 28 × 28 fields. To increase the farm, it is necessary to have a certain number of neighbors. There are 35 neighbors for the 26 × 26 expansion. In this case, you can pay with FarmCoins. Alternatively, pay the user depending on the size of the field between 20 and 120 Farm Cash, provided that he has not found sufficient neighbors.

Neighbors

An important part of the game are neighbors. Neighbors can become friends that also play Farmville. After they were added (it requires the consent of both sides ), you can visit the farms each other and take over the field of the other, a fixed amount of tasks. The more neighbors you have, the more can this possibility be made gebauch. In Farmville 2 there is the visit where the visitor chooses tasks and the invitation of the farm hands, in which the helper on straw bales in front of the Farm is ready for tasks allocated by the farm owner.

Cooperation

There is also the possibility with his friends a job to do in cooperation. Here, a variety of jobs to choose from. The goal is to plant different seeds in a given time. It is given a medal - gold, silver or bronze. The faster you finish the job, the better the medal. In the gold medal you get an extra price, for example, a school bus tractor. You also get as a reward FarmCoins and experience points ( XP). After the job is done you can see which one neighbor has helped and how much he has harvested.

Adoption

Sometimes appears on the screen indicating that a poor, abandoned animal has appeared on the farm. When it releases by posting on the wall of Facebook for adoption, it can adopt friends, you yourself are not. In contrast, you can even adopt the animals of friends. These are usually exotic animals, which themselves do not stand on the market available or would cost large amounts of Farm Cash.

Aim of the game

There is no real goal, which has to follow the player. On the whole, the game is designed to operate successfully and to be with his friends the most successful farmers (associated with simultaneous cooperation) in competition. It is important that the player gains experience points ( XP). For different actions in the game experience points are awarded. With a certain number of points of the player is increased to a level. This leads him new opportunities, for example, a greater variety of seed.

Criticism

Love for animals

In Farmville 2 animals can be sold, but will never be slaughtered. It made ​​differences between the colors of the shell of chicken eggs. Can be "harvested" Before horses horseshoes and saddles. From ducks only springs are provided.

Privacy Policy

From consumer advocates in particular the lack of privacy is denounced. So users would have the developer Zynga (as with all Facebook Applications usual) granting the right to have access to their deposited with Facebook profile information that can be used for targeted advertising. In addition, some users complain that Zynga unauthorized debits.

Critical reception

In an interview with Gamasutra in 2010, the game designer Jonathan Blow expressed to the effect that Farmville Create a negative atmosphere that one has to adapt to unpredictable events and the users are encouraged to exploit their friendships.

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