Action role-playing game

The action role-playing game ( abbreviated ARPG for Action Role Playing Game) is a subgenre of computer role-playing games or action games in which elements are important, the fast response and good reflexes from the player require (especially fighting ). This kind of playing is commonly called role-play hack & Slay, this term is therefore used for the ARPG genre. There are both in the Western and in the Eastern role-playing games early examples of this genre, so that an origin determination is difficult.

Key Features

The distinguishing feature of action role-playing games is the action element, which must handle the players to be successful. There are fluid boundaries to the genre action adventure, offer his representative often a similar feel, but without the development of the player avatar. An action role-playing game is always the same time a real-time role-playing game.

Typical among other things, the controlling principle in Click to walk is (click on a point in the area, and the avatar moves right then) and click to attack ( click on a possible opponent, and the Avatar leads an attack on it from ). In addition, certain pre-defined actions such as magic or character abilities that can be triggered by hotkeys often. Modern games offer additional interaction with the environment ( jump, climb, move objects ) or additions to the combat system. Typical also are a constant superiority in this much weaker opponents and rather generic- designed environments that are frequently reused.

However, there are action elements that make not necessarily the RPG to an action role-playing game. This includes, among other things, the real-time combat from the first-person view, since there the emphasis is often more on the tactical aspect, or adventure elements in 3D role-playing games, which serve to explore the surroundings. Games like Ultima Underworld or gothic apply for example to be controversial when it comes to the allocation to the action role-playing games, because even though they have unique characteristics with action- based game elements, this aspect is more in the background.

Avatar groups, single player and multi- player mode

Often in such games a single player character (also known as Avatar ) is directed. Is there a group of characters that you control, additional group members are often taken over by the computer, which leads to coarse adjustable rules of conduct. The control is effected normally right after a Point'n'Click system so that commands are converted to the avatar immediately and show in the game environment effect. The action elements rather than the RPG elements in such games are crucial for the success of the player. Here, the role-playing game character is often limited to a very vague backstory that is only incidentally continued. The character development is also reduced to a minimum, but often emphasizes excessively the equipment component to offer a playful incentive and offers fast, frequent ascents to represent the game progress.

Due to the fast and fluid game sequence, the action role-playing game is suitable especially for multiplayer scenarios in which multiple players cooperatively or competitively with each other at once ( Multiplayer ). Also advantageous this is the isometric perspective often used the games, which allows the clear presentation of many figures at once without the player having to search for the optimal viewing angle.