Ballance

Ballance is a way of thinking and skill game for Windows, developed by Cyparade and distributed by Atari. The gameplay is based on its slot machines classic Marble Madness.

In the game you control a ball through a maze type floating high above the clouds, and it is important not to let him fall and reach the end of each level ( game level). The game is controlled with the keyboard. The arrow keys are used to move and while pressing the Shift key to rotate the view in 90 ° increments. Hold down the spacebar a kind of bird's-eye view is active, in which a larger portion of the game route is visible. Every game You start with a point account of 1000 and three "life" - every time you drop the ball, you lose one and is reset to the last checkpoint, of which there are several per level. There are two points deducted per second from the points account that can be topped up by so-called points - extras that are collected by touching them with the ball to get 220 points back. In addition, extra life can be collected. When passing through the level it is necessary to solve puzzles and to bring in motion mechanisms to get ahead. There are three types of balls in play - wood, paper and stone - their different physical properties, it is benefit. The ball type can be changed to so-called transformers which are placed at different locations of the cloud maze. Sometimes is a track several times to go through successively with different ball types, as for example, only paper balls are light enough to be worn by fan in the air.

In the final classification of the level (100 points multiplied by the level number) to the points of level bonus and the remaining life multiplied by 200 added. Initially, only the first level is playable, the rest must be played consecutively only to be then playable in any order.

Additional level

On 14 September 2004 the network performance of the development team with additional freely- downloadable level 13, called速度( Sudu ) or speed level set in which the developer, according to a report on ballance.org, " were able to implement all the dirty little ideas that we previously for a simple reason were not allowed to implement: You will confront the player on the first try most likely with the experience of failure. " Although you do not have free play until this level, it's much more difficult than the previous.

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