Bloodwych

Bloodwych is a computer role-playing game. It was developed in 1989 by Mirror Soft / Imageworks for the Atari ST, and ported a short time for the Amiga, the Commodore 64, Amstrad CPC, MS- DOS and other systems later. It was the first computer role-playing game, which was designed for multiple players simultaneously on one computer.

It controls in this game, a group of four different characters that can be selected from a pool of 16. There are four basic classes that are only rough lines of development, however. The magic system is very simple, and limited to a few spells that often have to be used strategically. The environment in which one moves is very closely based on the obvious role model Dungeon Master, but provides more interaction with the environment, in particular the non-player characters. One moves as already known, box, by a pre- recorded environment, which is shown from a front perspective and offers some clickable objects. In addition, in almost every encounter a simple conversation option will pop up that has little impact on the game itself.

Since the game is designed for two players simultaneously, each of which controls a four -man group of adventurers, which is displayed in a split screen technique, where the screen is split in the middle here. Plays only one player, only half of the screen is being used. Many of the numerous existing puzzles and encounters are designed for two players, this also applies to the size of the maps on which to move and were created tremendous extensive for that time. Therefore, the difficulty increases as a solo player sharply.

Extension

That same year, an extension has been published. In this you could import your game characters from the main game, and explore a new, even larger world. The difficulty was greatly increased by the extension requires a character who has already completed the main game. There was now also the possibility of monsters that you encountered on the way to take in your own group. In addition to new weapons and armor, some errors were removed in the game, otherwise the proven system has been retained.

Successor

1994 by Psygnosis a successor named Hexx: Heresy on the market of the Wizard. Unlike its predecessor, this game oriented to Shadow Caster, and gave up the idea of simultaneous cooperation game of two players. It moved with his group, which consisted of four members in turn, by a very simple 3D environment. The gameplay itself was taken over from its predecessor, but the magic system has been greatly expanded. The battles will take place again in real time instead, and are facilitated by a well-designed control. The puzzles in the previous very large yet contained and sometimes very complex, however, were greatly reduced, but the game itself is not completely linear, as you have to decide sometimes even which way to go next.

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