Draconus

Draconus is a building designed by Kevin Franklin, Ian Copeland, Brian Jobling, Michael Owens and Adam Gilmore computer game from the year 1988.

Survey

It is in Draconus a so-called platform game.

The hero wants to win back his kingdom from the Tyrant Beast. These runs or jumps through different screens where he meets bats, balls or giant rats. He can either permanently eliminate by punch or fire breathing or jump over them. The fire breathing is limited here, but can be limited by collectable symbols replenished. As a parent task he has to find four extra abilities and then make the final battle. One of the skills allows him to transform himself by special platforms in a water creature, so it will be accessible to other areas.

Contact with the enemy draws Frognum from life energy. This can also be replenished by collectable symbols again. In case of loss of all life energy Frognum loses a life and starts from the last record slab on which he stood, as it were, from a checkpoint, the player can choose.

The game consists of about 100 screens, it is switched on leaving the next screen. The graphics and sound are well done.

The game was twice 1st place in the reader 's top ten of the Atari magazine.

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