Durak

Durak ( emphasis on a; Russian: дурак = fool ) is a traditional Russian card game. The aim of the game is to quickly get rid of all cards by ad may deck. As a "fool" the player is referred to who has the last cards in hand. In this respect, there is no real winners, but only one loser.

  • 4.1 badge
  • 4.2 In the novice

Classical rules

Preparation

Durak is played with a deck of 36 cards (6-10, Jack, Queen, King, Ace ) from two to six players. After mixing, each player is dealt six cards, one additional is - for good visibility - open on cross under the remaining deck down. It indicates the trump suit and belongs to the deck, be drawn from the in the course of the game cards. For six participants, the last card dealt determines the trump card. If a player has five cards of the same suit ( about 5 heart cards), or 6 cards of the same color, it can cause that is shuffled and placed.

It is played clockwise and round as. A round begins with the attack of the attacker on the neighbors to his left, the defender. Can fend off the defender, the round is over and he starts with his own attack left a new round. Does the defender record, however, he must not attack itself. The respective next player then begins his attack.

Start of the game

The player with the lowest trump starts the first attack in the first game. In several games at the start will be the last Durak attacked ( " the fool teach " ), alternatively the player that comes after the last Durak in order to " protect " the latter to begin. Change rules of the game or player number is applicable, the smallest trump, as after a draw.

Attack

The attack begins by exposing cards covered by the defender ( larger value stands smaller value stands trump non- trump ) must be. There may be more than one card, if they have the same values. The player to the left of the defender the defender can add more cards if their values ​​with the already published in the fight match ( Alternatively, all players, but it is two or more players for the defender almost impossible to cover all maps). This is done according to classical rules also in a fixed order. Only when the original attacker can give the defender any more cards or wants, the next free player clockwise must add. Only max. 6 cards are beaten. Sometimes, however, abandoned it to increase by Chuck Wild Into the cards, the game pace and the fun factor.

Defense

The defender can beat the cards submitted to it with cards of the same color and greater value. This card fail with the trump all others, regardless of the value. Stockings can therefore only be beaten by higher stockings. It covers the to-hit map with the batting card. The defender can only do so many maps shall be submitted to the striking, as he has on hand, but not more than six. The defense is successful if all attacking cards according to the above rules are struck and the remaining players want no more to give, or can. The severed cards are eliminated from the game, the round is over. Can not beat all the cards the defender because he has, for example, not matching colors, too low or too few values ​​stockings, the round ends, either by including all chipped in this round and still open cards. If the card can not be beaten, the attacker may continue to throw cards of the same value afterwards. But only as many as could also be blocked.

End of round

At the end of the round, all players draw cards from the deck until everyone again exactly six has on hand. The original attacker takes on first on, last of the defenders. This is strategically relevant as the last card is necessarily an asset and increases a successful knocking off towards the end of the probability of retirement. If the deck is used up, the game continues without rounding. Who then got rid of all the cards that separates successful from the game.

Gambling

The game ends when only one player has cards in hand. This is the loser, the Durak, and must re-shuffle and deal out and must first beat. Plays at the last round, each player all remaining cards from, there is a tie.

Variants

Durak is a flexible game that allows numerous variations.

  • Slide: Instead of knock off an attack, one can pass him by to defining one or more cards of the same value to the / the attacking card / s. It pushes the attack so to his left neighbor on. If it is possible, this can also push. With up to four players, so it can happen that one has at the end cut off his own attack.
  • Slide with ticket: Same rule as for the pushing, only that you need to show a trump card for pushing only, with no play off him. Possible limitations of this maneuver is to once per round or once per game.
  • All the same shift: One has for pushing as many cards of equal value, the whistle as a supplied postponed. You're gonna get submitted two sevens to hitting for example, you can continue to push it with at least two sevens. Otherwise you have to beat.
  • Change of direction: If you push, you must decide is pushed in that direction. Other options affect the durability of the direction change and the players who decide können.Trümpfe can not be pushed.
  • More than six players: The deck of 36 cards limits the number of players to six. This one can evade (eg 52) or more decks by a larger one. For smaller number of players a larger deck extended the game.
  • Team: You can form teams within which they are not mutually attacking and instead on filling up the enemy concentrated with cards. After consultation, details like seating arrangement or victory conditions variable. For example, a team can win already in withdrawal of a single member.
  • Cheating: A very adventurous and fun option is the admitting cheating. As long as no one noticed in time, each form can be carried out by fraud. If this, however, noticed by the bereaved players before the game goes on, it must be undone and will, if necessary, sanctioned. Even if other players notice the cheating, the train must be reversed. (eg when the cards are cut off knowingly, although it has been cheated )
  • Exchange trump card: If a player has the smallest stocking on hand so he can replace it at any time with the uncovered asset
  • Change the key: Under the card that is turned over as a trump, comes another face-down card, which once it is drawn, as a new asset is considered
  • Number Trump: As Trump is not only the color but also the number of trump card. If, for example, uncovered as a trump card to start the Karo Eight, are both all Karo maps and the Eights trump. Depending on the variant is number of colors or trump trump superior (ie, either spades or diamonds Eight Nine is higher). In this variant it is advisable to define beforehand a ranking of the cards colors (eg Karo - Cross - Heart - spades).
  • Of 52 cards: 36 cards instead is played with 52 cards. Each player receives in this variant nine instead of the usual six cards and you can attack up to nine times. This game is clearly gaining particular if in the variant " team game" is played two against two. In addition, the game playing time to about twice what promotes the strategic component of the game extended.

Less common modes

There are several other variations from the original game concept, which are widespread but much less far. They usually arise either from the need for greater tactical depth or experimentation.

  • Cross Rule: Additional tactical pitfalls brings the crisscross rule with him, stating that cross can only be hit with a higher cross. Further experimental work, for example, modifications completely to each other without stockings or with various other conditions of colors.
  • Quicky: The Quicky referred a quick game type in which, after the end of a round no more cards to be tightened. In addition, there is the opportunity to take out all the cards played from a completed game and continue playing with the remaining deck.
  • Nothing is unbeatable: The lowest card of a suit beats the highest of the same color.
  • Secret: This variant differs from others only in that each player also gets 2 more cards. However, these cards must remain hidden - until you have no cards in hand. Normally, such a player would already win. Not so with Secret: Here you have to still with the last two, continue playing until unknown at this time cards.
  • Weli: This version of the game can be seen on the clamps 6 from the German double leaf. It is a kind of joker. If a six is played, it remains a six, but you must choose the color. This variant is very convenient for the final blow. Thus, it is possible to place two socks or two cross cards simultaneously even with a deck.
  • Nachschmeißen: In this variant, it is possible the defender, he can not refuse all the cards and must accept all card values ​​that lie before him to throw so he still has to absorb. The Max -6- card rule is thus set with the inclusion of the cards expire.

Sanctions

The game lives in his cynical way of mutual humiliation of the players. Accordingly, there are some ways to realize this.

Badge

Gets in the final round of a game, the loser a six leaked last card, so it can be these six hit on the shoulder and is used symbolically as a badge of rank. He can then solemnly " durak s pogonom " ( дурак с погоном, fool with shoulder pieces ) are appointed. This game is starting for the loser so far additionally humiliating because you, of all people, the smallest possible must put up just at the end of the game, where usually high values ​​are played out. In subsequent games you can the losers with progressively higher values ​​up to the Ace " rank carry ". The carriage can be made in a further variant to a central aim of the game so that it comes after a certain number of games, the opponents to bring the highest possible rank.

On the novice

Also popular is the possibility that bypassing the Proceedings at the beginning of the game the player is just new services being attacked. Is there more than one newcomer, the last of them is attacked. Also there is a rule that the newcomer has to coming to shuffle the cards, regardless of the actual Durak, should this normally take.

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