Evolution: The World of Sacred Device

Evolution is a small series of role-playing games that were released for various systems. The first part, Evolution: The World of Sacred Device was completed by Sting in 1999 for the Sega Dreamcast. In the same year appeared the next part of Evolution 2: Far Off Promise in Japan by the same developer. A year later, an offshoot of the series from SNK as evolution was: Eternal Dungeons released for the Neo Geo Pocket Color. 2002, the two parts exist for the Dreamcast were combined into one game, and ported as Evolution Worlds on the Nintendo GameCube.

Common to all games is the main hero, Mag Launcher, the searches along with his partner, Linear Cannon, and a third to Dialing himself a member of the group, the remains of lost civilizations and ancient ruins, looking for artifacts and technologies of past ages. Any finds will be sold according to species, and are used to pay off family debts, which represents one of the game goals. The order in which you visit the ruins, it is up to the player, the action is retold between the treasure hunts, while the game itself is mostly non-linear. The ruins themselves are largely generated randomly, only in the second part there are also ready-made local maps.

It moves in an isometric view through the environment, in the ruins no coincidence fights are possible, but you can see potential conflict by running around enemies that attack when touched. The combat system itself is turn-based, and additionally uses a simple positioning system, which demonstrates the position of the enemy and their own figures to each other, and additional strategic options possible. The arguments themselves are realized mainly by CyFrames, a technology of a bygone age, which exists in various forms, and can be used by the game characters to employ a variety of different types of attacks.

Evolution: The World of Sacred Device

The first part of the series (known as Shinkisekai evolution in Japan) was released simultaneously in Japanese and English, and was the first traditional role-playing game, which was released for the Dreamcast. The graphics were heavily anime -oriented and held entirely in 3D. The completely random game environment was as well as the almost complete lack of interaction with other characters and the very eye-catching Engrish in the U.S. and Europe version main ingredient in most reviews, while praising the complex combat system, and the loosely told story as well as the elaborate presentation of the game.

Evolution 2: Far Off Promise

The second part of the series (in Japan as Shinkisekai Evolution 2 released ) like its predecessor, an English version in the United States appeared in Japan in the same year, however, only a year later, and the European release was delayed until 2002 on what it a the last published for the Dreamcast in Europe games makes.

Compared to the first part of this time there was real interaction between the characters and the surrounding areas, with almost every conversation was spoken ( the Japanese voices were preserved in the English versions, and were only subtitled). The combat system has been enhanced with new options and life in the dungeons, which are now largely no longer generated randomly, were facilitated by playing aids.

Evolution Worlds

The summary of the two Dreamcast titles for the Nintendo GameCube was released in 2002 as one of the first role-playing game titles for this system in Japan and the U.S., and a year later in Europe. To be able to publish both parts on just one disc, were made ​​cuts in the first part and slightly changed in the course of the background story, which resulted, as well as the random system again fully inserted for the dungeon generation to criticism from the fans. For the dialogues, which were set to music in the original Japanese, were now newly eingesprochen in English. Otherwise, there is a direct conversion of the Dreamcast models.

Evolution: Eternal Dungeons

The offshoot for the Neo Geo Pocket Color, which in 2000 by SNK in Japan ( there as Shinkisekai Evolution: Hateshinai dungeon known) was published and Europe, tells a slightly different story than the Dreamcast version, but all backgrounds and game pieces are identical. Instead of a 3-D environment, the player now sees its surroundings in a top-down view, the principle of always visible opponent was, however, as well as the combat system and the random dungeons maintained.

For collectors point of view, in this module to the rarest English module (an estimated 900 still existing modules ) which are available for the Neo Geo Pocket Color. The original module number of 5000 pieces did not arrive completely in free trade, but was part of the recall after bankruptcy SNK. English modules that arrived from the manufacturer in the course of this action again, were umgeflasht with the Japanese version of the game, and offered for the active trading nor there with this console. In the revival of the console, which took place from 2003 through Aruze, this game was not unlike other so that no new modules were in circulation.

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