Fate (role-playing game system)

FATE (Fantastic Adventures in Tabletop Entertainment, dt about " Fantastic Adventures with table role-playing entertainment ."; Engl fate means " fate ") is a pen & paper role-playing game by Fred Hicks and Rob Donoghue from 2003 It has been for various game worlds. adapted and backgrounds and is in the current fourth version of Fate Core since 2013. Fate is based on FUDGE and is like this, a universal role-playing system. The rules of the Open Gaming License Fate subject and therefore can be used and modified freely.

Control elements

Unlike some other universal RPG systems Fate is not aimed at the realistic simulation of an environment. Rather, it is the goal of Fate, to allow a story -oriented ( " narratives" ) Game and manage with little cube actions. Compared to traditional role-playing games players have more narrative rights.

With its predecessor Fate Fudge combines the description of basic character skills through a gamut of adjectives instead of numerical values ​​. So it makes, for example, a control technology unique difference whether someone "great" or "outstanding " in the handling of firearms "good".

Fate is characterized by the so-called aspects. These freely -definable Player values ​​were applied in Fate 2 only for characters found in Fate 3 but also for other elements of the game world use. Aspects are linguistic expressions ( single words to complete sentences ) that characterize the associated element of the game closer. Thus, e.g. a space the aspect " poorly lit " or a figure the aspect "has several irons in the fire " have. Aspects are not permanently active than play value, but can be activated by players to get bonuses. On the other hand, can activate the particular aspects of the protagonists in order to bring them into difficulties the game master. The player of the protagonist is rewarded with resources ( so-called Fate points). It follows that such aspects are particularly useful, which activates both advantages as well as disadvantage can bring Fate points. The concept of aspects found from Fate in various other role-playing application, such as in ICONS, a superhero role-playing game.

Another innovative control element is the classification of a room in a more or less abstract zones (instead of a clear -sized grid of fields ) in which characters can be stopped. This concept was, for example, Legends of the Wulin and adopted Old School Hack.

History

The first version of Fate was developed by Fred Hicks and Rob Donoghue and published in 2002 as FUDGE rules. While this still got relatively little attention, the second version ( Fate 2) in 2003 was awarded the Indie RPG Awards. Both sets of rules are generically designed and bound by any game world.

The significantly revised 3 Fate was first published, however, in the form of pulp role-playing Spirit of the Century in 2006. That has won several awards and spawned a slew of Fate 3 offshoots. Above all, this includes name (based on the novels by Jim Butcher ), FreeFATE and the German game Malmsturm the Dresden Files RPG.

Due to the success of these Games FATE reached great popularity. The basic rules of the fourth version ( Fate Core) was funded in early 2013 through a crowdfunding campaign and could muster with 10103 supporters nearly half a million U.S. $. Here also the stripped down version Accelerated Fate was funded. After the appearance of Fate and Fate Core Accelerated English a German translation was announced by the clockwork -Verlag. Meanwhile, previously based on Fate 3 fantasy Malmsturm implementation is expected to be ported.

Meanwhile, Fate has such likingness obtained that the values ​​mechanism and the dice are connected by many role players with Fate, even if it is actually to FUDGE concepts.

Versions and adaptations

The second version of Fate is just as pure rules with different options before the game round, but has no specific information on setting. Fate 2 won the 2003 Indie RPG Award for Best free play.

The third edition was first introduced only in connection with certain settings processed ( starting with Spirit of the Century ), but then also in different versions as pure rules (System Reference Document, the SRD ). Several games based on Fate 3, have also won awards (see below).

Some of the games are based on Fate:

  • Spirit of the Century ( Evil Hat Productions, 2006) is a Pulp game, which is based in the 1920s. Spirit of the Century based first game on the advanced Fate 3, it was 2006 Independent Game of the Year ( Independent / Indie Game of the Year ) at the Indie RPG Awards chosen and finished 2007 ranked second in the category "Best Game Rules " at the ENnies.
  • Diaspora ( Evil Hat / VSCA Publishing, 2009) is a role-playing game for " hard" science fiction. Diaspora won the first prize for the " best rules" at the ENnies 2010.
  • Starblazer Adventures ( Cubicle 7, 2009) Space Opera in the world of Star Blazers Comics
  • Legends of Anglerre ( Cubicle 7, 2010) fantasy role-playing game based on the world of Star Blazers Fantasy Comics
  • The Dresden Files ( Evil Hat Productions, 2010): Contemporary fantasy, based on the novel series by Jim Butcher. Winner of the " Golden Geek " 2010, 2011 awarded as the Best RPG of the year with both a Origins Award as well as an Ennie for Best RPG.
  • Malmsturm (clockwork Verlag, 2011 ) is a German regulatory framework for generic fantasy, but also offers an elaborate game world, which is more designed for low fantasy.
  • FreeFATE (English 2009 German 2nd edition 2012) is a universal version of the Fate rules, which is not designed for specific genres.
  • (Announced engl., 2013, German translation ) Fate Core
  • (Announced engl., 2013, German translation ) Fate Accelerated

More games on the basis of Fate are, for example Strands of Fate, Awesome Adventures and Kerberos Club ( Fate Edition). Other games have been inspired by Fate, such as Chronica feudalism, ICONS and Houses of the Blooded.

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