LightWave 3D

Lightwave 3D, Lightwave short, is a 3D graphics software for modeling, rendering and animation. Lightwave was one of the first significant and professionally used programs of this type and has been used, among other things, to special effects for the science fiction series Babylon 5 (USA 1994-1998), seaQuest DSV and (USA 1993-1996) to generate. Lightwave was for the special effects of the series Star Trek: Enterprise uses (USA 2001-2005) and Stargate SG1 (USA 1997-2007 ). Since 2003, the special effects of Battlestar Galactica will be created and since 2004 of Stargate Atlantis with Lightwave. Originally Lightwave 1990 was sold with the Video Toaster - initially an additional card for the Amiga 2000, and later a separate device. 1994 Light Wave has been ported so that henceforth it natively on AmigaOS ( Commodore ), Mac OS (later followed by a version for Mac OS X) ( Apple ), Windows (Intel and Alpha versions) and IRIX (SGI ) was running. The renderer ScreamerNet was also ported to Linux.

Development

Beginning of 2009 were known first details of the upcoming Lightwave version, it receives the name of Lightwave Core. For the first time in the development of a 3D software package, artists and users of the software can be integrated with the development process. Core has a completely new user experience that is based on Nokia's Qt. Runs Core will be on Windows XP to 7, Macintosh, and from then on Linux. New scripting language will be Python. The new default scene format Collada ( storage format ). The core development, which also had a merging of the two separate LIGHTWAVE program MODELER parts & layout goal was unfortunately set back in 2010. After a period of indecision then gave the NewTek leadership 's approval, the Lightwave Group under the leadership of Rob Powers to outsource as a standalone unit (based in Burbank ). With the release of LW 10 the development team has finally resumed the old concept with the two separate parts of the program and has recently 11.5 by implementing a number of new features on the market again gain a foothold with the current version of LW. Worth mentioning are the successful integration of the fast VPR preview renderer, the integration of the rigging tools Genoma and the Bullet system for physics simulation GOZ connection to the sculpting program ZBrush and further improving the interfaces to other 3D & video editing programs. [Source: PeT / rendering.de ]

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