Matthias Zimmermann (artist)

Matthias Alexander Kristian Zimmermann ( born May 6, 1981 in Basel) is a Swiss media artist.

  • 3.1 Exhibitions
  • 3.2 inventory

Life

Matthias Zimmermann grew up in Canton Aargau. He studied at the Hochschule der Künste Bern music / composition, at the Lucerne University of Applied Arts & Education and Game at the Zurich University of the Arts Design and Art Education. His media artistic work was a reception in international exhibitions, including in the Aargau Kunsthaus and the Museum of Art Lucerne, in scientific and reflexive texts of various authors about epistemology, virtual space representation, Game Art - Remedialisierung digital game worlds, atmospheric design and Japanese garden architecture. 2014 he was nominated for the " PHOENIX Art Award " ( Germany ).

Work

Content, concept and execution

Matthias Zimmermann's large paintings, which he called a " model world " to show embossed atmospheric landscapes as panorama -like, multi- perspective space construction. Soft as point sources of light illuminate the image space, enter into the different abstract objects with photorealistic illustrations interactions and show unreal, dreamlike, bizarre, dark as serene worlds, in the sense of theatrical scenes. Water areas, Japanese gardens, medieval castles, industrial and religious buildings and other buildings form a conglomeration of alienated impressions of our planet, which often show processes of urbanization in uninhabited places which emit technological civilization city in his paintings.

By means of these utopias and dystopias reflected and contextualized Zimmermann digital space representation, virtual distance resolution and illustrates the distortion of reality that may arise on the Internet, particularly in computer games / video games: The digital space as a virtual stage that it are rooted objects to the principle of a variable kit following that offers the user a spectacle of reality, distorted reality and unreality. The representation of its objects can be divided into three levels: 1, " Specific Objects ," 2 " Diversified concrete objects ", 3 " Non concrete objects ." The " concrete objects " leave the building, recognize landscapes and places that are clearly spelled out and show a photographic image. In the " varied concrete objects " relate to buildings, landscapes and places that are also existent, have been modified and are just about visible. The " non- concrete objects " refer to buildings, landscapes and places that were so far removed from their submission that they can no longer be associated with this. Strictly defined shapes make up the code, the image contents translated by means of which a carpenter in a space construct to restage the world's information, culture and nature on an area and to build a specific perfect world that can be constructed only through the artifact, by simulation. In addition to made-up jigsaw shapes, often finds the Chinese Tangram, rare stones from the computer game Tetris, use. Matthias Zimmermann's " model worlds " put on a full replicability of Phärnomene, set in the visual made ​​in the world experience in a two-dimensional space in the scene and show active reproduction of the existing, mediation and order.

The manufacturing process of his paintings is a hybrid of sketching, analog crafts ( painting, airbrush ) and digital revision or is generated entirely using graphics and 3D modeling programs in virtual space. In order to realize the digitally created image on the screen, the data will be realized through art print on canvas; clamped in a last step on a stretcher and given a varnish.

Image descriptions

The frozen city

The a hibernation -looking atmosphere in the painting " The Frozen City " is a bright glaring light beam traversed horizontally, the energy focusing circle overhead. In the environment of the area of ​​the lake and the mountain range of energy is represented by partial fierce smoke emissions from coal power plants and chimneys of houses. On the left side there is a train station with trains, which retract to a vertical rounded viaduct, while looming in the background numerous smaller vehicles in the form of an abstracted game big city. A train goes through behind the radiant energy Zenit, meanwhile, takes place locomotion in mountain massif by an express train and a locomotive; on the lake surface by a large steam ship and submarines. The observable progress of the development of a pristine landscape can be discerned in this city in a vertical timeline: While in the lower section of the image largely of technical progress spared mountain nature can be seen, this landscape engineered increasingly farther one upward look to a abstract Mega - City, which is reminiscent of a metropolis like Tokyo or Shanghai. That this space landscape is crossed by the wind, is most vapor and smoke emissions of industrial plants and buildings, which forms part of the flexion space this construct. A mixture of " varied concrete objects " and " non- concrete objects " stand out in the Clock Tower Tower of Bern, Chillon Castle on Lake Geneva, the Hofkirche, the train station and the incinerator from Lucerne. In the foreground widens as " concrete object " the seen from the observation deck of the Federal Palace Alps of the Bernese Oberland, which has experienced a bizarre way in unfamiliar form a new arrangement.

The five sectors of an island panorama

A selective fluorescent light source shines through the dark ether in the painting " The five sectors of an island panorama " in which on an island abstracted objects ( " Non concrete objects )» photorealistic illustrations ( " Specific Objects ") to enter into interactions. A starless sky sphere, ocean waves silvery, thick -looking consistency, seeming as in medieval paintings castle (shown in reverse Diminishing Perspective ), a lighthouse with village, the night skyline of Durban, center a coal power plant, which acts as an energy source. The moonlight shown as a blend stain gives a lecture on the photo-realistically depicted city of Durban and the question arises whether the landscape more than a picturesque allure or as a photographically captured playback, the moonlight has caused a glare spot in the lens, it should be understood. The title " The five sectors of an island panorama " refers to the Fünfteiligkeit of the image space, the following from left to right, from ocean waves with a large light source, a village with a lighthouse, a coal-fired power plant, a castle and ocean waves with numerous lights of a big city, there.

The networked city

Set around a park curved shape game in the painting " The networked city " forms the ground, which connects the black outlined the foreground with the background also shown frontally. How many of Zimmermann's paintings, also referenced this with the reality ( in this painting without the use of photo-realistic elements, " Specific Objects "). Looking at the red, standing at the zenith midday sun, hidden in this the flag of the country of city shown: Japan. The outline to be seen on the horizon from the holy mountain of Mount Fuji and the abutment to the sea are indicative of the mega-city of Tokyo. For the purposes of the Japanese conception - to convert complexity into simple simplicity - portrayed Zimmermann the seemingly endless and unmanageable Tokyo as a simple nested space construct. Twelve self-invented puzzle shapes make up the code, it translates by which photographic impressions in a room construct. He wants to create clarity and overwhelming characteristics of Tokyo clarify Through this abstraction: the contrast of concrete and green spaces, the view of Mount Fuji, differences in building sizes. By Zimmermann represents the city as a twelve piece puzzle, he alludes to the problem of ever-growing population population which in cities like Toyko has a space optimization result and in particular any space available must use for construction. The networking of twelve puzzle pieces symbolize a miniaturized Tokyo whose real template from a variety of components form a complex network.

Art of Game Technology

2013 presented the Computer Game Museum Berlin carpenter works in consequence of a monographic exhibition under the focus of art, resp. To realize paintings by technology that finds application in computer game development. The exhibition was divided into the aspects of " modular ", " virtuality " and " space machine ". Under the latter aspect, a selection of the eight -part series of pictures was shown " The space machine ", which depicts the interaction of energy, hardware and software into six levels: socket circuits, binary code, the frame of a 3D program, the game landscape, such as the source code form a systematic concatenation, which gives the user a virtual space on a digital basis. In it elements of art and video game history are: Caspar David Friedrich ( The Sea of ​​Ice ), Claude Joseph Vernet ( shipwreck ), Christian Andreas Merki (Binary Sun Racer ), origami, chess, Tangram, HAL 9000, PDP-1, Journey, Katamari Damacy, Pacman, SpaceWar! , Super Mario Bros., Tetris.

The space machine 2 Wrapped Canvas 100 × 280 cm Computer Game Museum Berlin

The space machine 3 Wrapped Canvas 100 × 280 cm Computer Game Museum Berlin

Museums

Exhibitions

  • Aargau Kunsthaus, Switzerland: 'Selection 11 ', 2011
  • Museum of Art Lucerne, Switzerland: " Annual Exhibition ", 2011
  • Computer Game Museum Berlin, Germany: " Model Worlds - Paintings by Matthias Zimmermann ", 2013

Inventory

Works by Matthias Zimmermann are in the solid component of Aargau Kunsthaus and Computer Game Museum Berlin.

Computer Game Museum Berlin

Computer Game Museum Berlin

Museum of Art Lucerne

557300
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