Quest 64

History

Ayron, the hero of the game, is the son of Bartholomew, a Geisterbändiger who is looking for a stolen book. This book has the power, a deadly spell on Keltland, the big island - to lay on which the story takes place, - more of a continent. The task of the hero is to retrieve both the book and also his father.

His path there leads him through eight different cities:

These are connected through caves, forests or otherwise.

Game mechanics

The game is turn-based fighting, including but otherwise in real time. In battle mode, an action must be chosen that Ayron performs then. This may, inter alia, use magic, melee attack made ​​with the rod, flight or use an object. Some spells can be dodged by Ayron shortly after the pronouncing goes out of the firing line or away from target point. Many other spells take forever. During each player's turn to Ayron can move freely within a certain radius. When the battlefield is left, flees Ayron. He then stops at this point and the monsters disappear. After winning the battle Ayron see again in the same direction as before. The interaction with other characters is limited to simple conversations, store and Itemerhalt. It can only be stored in guest houses, the but a Memory Pak is necessary.

Character expansion

Ayron has several evolutive character properties. These are Hit Points ( hit points ), Magic Points ( magic points, magic points), Defence ( defense ), Agility ( agility, agility ) and Attack ( attack power ). In addition, the hero has four magic classes, the so-called element (s ) that it can expand. Depending on the configuration receives Ayron different spells, such as the healing spell when he expands the water element. The elements can also be combined, but not with the opposite member. Water, fire, air and earth are incompatible with each other.

Magic points and hit points represent as in usual role play illustrates how often conjure up the hero and how much damage it can sustain. The defense reduces damage taken while the agility enables all dodge attacks. The attack ability increases the damage it can cause to Ayron by attacking with his only weapon, the rod opponents. Elements represent the magic level, which can be a maximum of 50 per item. With greater magic level Ayron gets new spells and the old using the corresponding element, become stronger.

The various properties are similar to those in The Elder Scrolls III: Morrowind expanded by the use thereof. Hit points and defense are increased by Ayron damage is dealt, in addition to increase hit points by the use of the rod. Magic points increase through the use of magic. The mobility increases when Ayron running or dodging attacks that hit him. The element level increases when the hero is a Spirit (spirit) or his magic experience is 100 percent. It can be chosen freely, which element is increased.

There is no equipment, but items that roughly double the defense and be consumed when they are used. In the cities, you get free items, of which one does not possess at least one copy. Also in Treasure Chests items can be found. A trading system does not exist.

Important characters

  • Ayron ( in the U.S. version and the English European packaging Brian ) is the hero of the game and the only playable character. He wants to find his father.
  • Bartholomew, Ayrons father is a Geisterbändiger on a journey to find a book. His last sign of life is a letter, which is from a boat trip to Western Carmach.
  • Colleen is a Wassermagierin that Ayron instructs return the water gem.
  • Flora is the princess of Doldoran. It instructs Ayron, find the earth gemstone.
  • Grand Abbot leads the Melrode Monastery.
  • Leila is the guardian of the water gem, but this was stolen.
  • Leonardo is an alchemist who involuntarily residing in Normoon.
  • Scotford is the king of Doldoran. He instructs Ayron, recover his stolen orb.
  • Shannon is a woman who always supplies the Ayron with hints and so reports to the players what to do next.
  • Shriker is a knight, who was killed in Fargo escape. It does not appear as a character in the game, but only in stories.

Important opponents

  • Solvering stole the earth apple.
  • Zelse has power over the wind - Jade.
  • Nepty is the guardian of the water jewel.
  • Shilf is a servant of Mammon.
  • Fargo is in possession of the fire ruby.
  • Guilty is the Vorgegner of Beigis.
  • Beigis is the king of the Highlands.
  • Mammon is a demon and the final boss.
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