Scott Adams (game designer)

Scott Adams ( * July 10, 1952 in Miami, Florida) is an American programmer and computer game pioneer who brought to market in 1978 as the first, even before Infocom, commercial adventure games for the then-new home computer and helped as, this game genre ( and computer games at all) to bring the student hobby into a marketable product.

His plays were characterized by a reduction to the essentials with an almost telegram -like language and adapted only by the small memory of the early home computer. But they had often still a complex plot with well thought puzzles and tasks.

Scott Adams ' games were only available in English; Translations were indeed tried several times ( as on behalf of the Company Tandy Radio Shack ), but failed due to the unsuitable for other languages ​​simplified grammar of the Games. Some of the results were not entirely playable, as resulting from the translation ambiguities were not taken into account programmatically.

The memory underlying saving program system was released in the form of adventure generator program and the first game, Adventureland in the BASIC version after several years in a specialized magazine (later in book form ), and in consequence the basis of many other adventure games; up to this point but many fans had already deciphered by reverse engineering the games on your own and developed based on their own knowledge systems program.

Due to the increasingly serious factor memory lost Scott Adams ' games after a few years completely insignificant. For example, was the mainframe -based Fortran program Adventure from which his game Adventureland emerged, become playable even on home computers.

Well-known works are, inter alia, Pirate Adventure, Voodoo Castle, Golden Voyage, etc.

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