Skeletal animation

The rigging is a working technology in the field of 3D animation.

When rigging a so-called skeleton or rig from Bones ( bones) or joints ( joints ) is using an appropriate software constructed which defines how the individual parts of a mesh ( a mesh ) can be moved. Not infrequently, one is based in the construction of the nature of an actual skeleton, for example, forming about a real femur or a real knee after.

After the skeleton or rig has been created, it can be coupled to the mesh, in a further step, the so-called skinning, are often still iron out some minor errors that have occurred during coupling of the mesh to the rig.

Rigging -capable 3D graphics software (selection)

  • Softimage XSI
  • Animation: Master
  • Maya
  • 3D Studio Max
  • Cinema 4D
  • Anim8or
  • Blender
  • LightWave 3D
  • Luxology Modo
  • SideFX Houdini
  • Animation
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