Space Master

Space Master ( sometimes spelled Space Master ) is a science fiction role-playing game system that was originally developed by Kevin Barrett and Terry K. Amthor and Iron Crown Enterprises ( ICE for short ) is published. It was in 1985 on the basis of the control system of Rolemaster and includes is its first and second version no predetermined game world. The rules are so kept that many different types of science fiction worlds thus be represented. It therefore takes a partially universal approach within the science fiction genre. The last edition of the game was held under the title Space Master: Privateers and instead contains, however, the " Privateers " universe as a game world.

Game mechanics

Equivalent to Rolemaster, and thus compatible, used SpaceMaster a system of values ​​from 1 to 100 characters possess the same ten attributes as in Rolemaster and also the application of the properties of these game characters (see also → RPG system ) in the same way as in Rolemaster. In principle characters from Space Master directly on Rolemaster are transferable and vice versa, only the list of possible skills and equipment is adapted to the science fiction genre, and includes, for example, skills for income and energy weapons use, and handling of advanced technology and vehicles. Also there instead of the typical in Rolemaster for the fantasy genre magic in Space Master the science fiction genre rather usual " Psionic abilities," as they come, for example, in Alfred Bester's science fiction novels to bear.

Development

This offshoot of the well of I.C.E. laid Rolemaster system, the game was published in 1985 and designed similar to Rolemaster without its own fixed background world. Therefore, the role-playing game system can be flexibly combined with almost any sci-fi background. It was also the basic principle of the rule book naming maintained so that Future Law all the rules to create and further development of the characters, the skill system as well as information on the creation of foreign cultures, worlds and solar systems. Tech Law contains all technical areas such as the fight, driving, air and space vehicles, and rules for appropriate travel companies. Just like Rolemaster, Spacemaster is both a complete role-playing game without a given game world, as well as a collection of optional rules that can be incorporated into other RPG systems. In addition to rules extensions numerous adventures volumes and game world - descriptions published.

The second edition was published in 1988, according to the rule revision, which took place in 1989 for Rolemaster, but at the same time makes a step away from Rolemaster by carrying out a renaming of books. The box of SpaceMaster second edition now includes three books: GM Book, Book Player and Tech Book, a development that happens much later in Rolemaster (from 1995). Created with the also published in 1988, Star Strike ICE a product derived from Space Master system for tactical space combat, which was extended to 1989 Armored Assault tactical ground combat. Until 1994, published three additional books with spaceships and other vehicles (Vessel Compendium # 1 to # 3), two Companions ( rules extensions, equivalent to the Rolemaster Companions ), some adventure and the extension Aliens & Artifacts further on alien races and " mysterious finds old, of lost races " comes in, as they often appear in science fiction novels.

The rules extensions Dark Space (1985) Outlaw (1990) and Time Riders (1991 ) each crossover with Rolemaster dar.

2000 finally learned Space Master Space Master: Privateers of author Robert J. Defendi his most recent edition in which it ( atypical for the Rolemaster System) is a basic set of rules that adequately describes completely the control system in which the supplement books but in each case again with "Law " are referred to. It is usually technically equivalent to the Rolemaster Fantasy Roleplay and also atypical for the Rolemaster system a game universe with Privateers presented.

Space Master has never been published in German.

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