Beatmatching

When beat matching (also beatmixing ) denotes the clock- accurate synchronization of the velocity of two records by a DJ. Here, the drum beat (beat ) of both plates is so blended together, that the transition between two songs (tracks) acts continuously and often unnoticed happens.

The Beat matching is one of the basic techniques that must control a DJ. This is especially true for DJs, put on the plates of the Disco orientierteren music styles such as techno, house or jungle, while in the hip-hop related genres more emphasis is placed on Scratching and Beatjuggling.

Technology

The technique uses two turntables ( Turntables) ahead, the playback speed pitchable, that is a slider is changed. The signals should be crossfaded by a crossfader (or by Linefader ) and you need a headset, on which you can regardless of the crossfader hear both turntables. The turntable should therefore be of the same type, so that their properties such as flutter and engine power as similar as possible (if not almost identical) because the beat matching can be an impossible matter otherwise.

Modern software is able to run multiple pieces merge into each other on the computer ( to mix ), so there is no more disk player is required. The programs analyze the BPM number and adjust them if necessary. This kind of computerized Beat matching is through professional hybrid solutions such as Final Scratch or Serato Scratch Live Rane case of classic vinyl DJs ever greater spread. Due to the simpler and faster matching of tracks with graphical feedback in the form of BPM and Waveform display the DJ more time for other creative handles.

Method

The initial situation is as follows: The record on turntable 1 is running, while another new record is on the unused Turntable # 2. On this new album you are looking at first the headphones a point where clearly audible is a beginning of a bar or better yet a multiple-cycle scheme. Now waits for you, up to the current plate just such a clock or schema beginning starts. This one is based on the best on a regularly occurring noise, for example, the bass drum or hi-hat. At this moment you can start the new record and also pays attention here on a regular noise. Now One compares the temporal occurrence of each distinctive sound on both disks and determines whether the noise of the disk is the former or the later on Turntable 2. If the new disk is earlier, it is too fast, that is, it reduces their playback speed on the turntable, so pitcht them down. Then you turn it back to the starting point and tries again. If the new disk is the later, then it is too slow; they will speed before turning back to the starting point a little by putting them hochpitcht. After a few repetitions, you should both plates can observe parallel in the headphones a little longer to return one of the two is too fast or too slow.

Now you can, instead of every time to start again from scratch, slow down the new plate with a finger on the label or on the edge of the platter, or even accelerate, before adjusting the pitching of the record player. Professionals dominate here, however in general, the so-called pitch bend: Here, the pitch control is briefly placed in an extreme position in order to bring the disk back into the clock, and then immediately brought back to the starting position. This requires a lot of experience, because after the operation, the controller must return to the exact same location are as before.

Finally, we studied on the new plate again a starting point and launches it in sync with the starting point of the current board, and ideally you can slowly play with the crossfader first two plates at the same time, and then switch completely to the new disk. At best, this transition from the audience unnoticed. These also may be defined using the tone knob ( EQ ), the best, with a "kill function " ( Kill = a complete obliteration of the respective frequency, ie attenuation of at least -32 dB) should be equipped up that process so that the transitions still smoother and cleaner.

  • Sound Editing
  • Record
  • Sound Art
  • Sound synthesis
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