Cadaver (video game)

For other uses, see Cadaver (disambiguation).

Cadaver is an isometric adventure game developed by the Bitmap Brothers. It was released in 1990 for the Amiga and Atari ST, and was subsequently ported to the PC and Acorn Archimedes.

Game History

In Cadaver, the player takes the role of the dwarf Karadoc, who sets out to Castle Wulf to find riches. The game begins as Karadoc a boat arrives through the sewers in the basement of the castle. From then on, you control the character using 8-way joystick control, and context - sensitive menus by a total of five levels - from the dungeons of the wax cabins and royal chambers up to the towers where you can finally confront the boss of Diano Marina.

A large part of the game play involves solving different puzzles. They include the solving of logical tasks, collecting and combining tons of items that need to be used where appropriate, and the pressing of levers / switches / bottom plates and the like. Often it spells must be applied and the occasional monster to be fought.

The order will be solved in the puzzle is here given only roughly. It is usually at the beginning of a level to enter many rooms and returns more than once, in the same space back because there has something changed or because you have new items that can be applied there. In addition, there are often several ways to solve a mystery. Can not figure out how to make a certain monster disappear, for example, you can just kill it with stones. Or, in some places you can simply collect all sorts of items in the level and from this build towers, from which you can then, for example, jumps over a gate to which you have not found the right key.

Extensions

There is an extension Cadaver: The Payoff whose action connects directly to the end of Cadaver, and another four levels includes.

There are also three other individual levels Temple, Gate House and The Last Supper, the first two are released as demos before Cadaver, and the last was on a cover disk of the Zero magazine.

Criticism

The game received very good reviews and was for its time technically and graphically up to date, for example, Thus said the Computer and Video Games magazine in issue 107 with its appearance to a " C VG HIT ". The Amiga version was including the " CU Screen Star" of CU Amiga Magazine Amiga Joker and was in a "Amiga Joker Hit ". Emphasis was placed next to the content of the game, especially the detailed isometric graphics and the technical implementation of the 3D space, comparable to the " Filmation " Ultimate technique of earlier games (such as Knight Lore ). To have the Amiga Joker as certified the game, " a new standard for isometric action-adventure " set.

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