Deuteros

Deuteros: The Next Millennium is the successor title of the strategy game Millennium 2.2. The game was published by Activision for the Amiga and the Atari ST. Ian Bird, the game developed and written, the graphics come from Jai Redman and the music of Matt Bates.

Overview

The game starts about 800 years after the Millennium in a time when humanity has made ​​the earth habitable again, but lost the knowledge about space travel. At the beginning it has only the resources of the earth and some simple design possibilities.

During the game, the resource management issues and SciFi picks up from its predecessor, as well as some elements of the interface, it's very structured differently.

The primary concern is to reduce and manage to explore the solar system and more distant star systems and colonize resources. For this purpose, there are three different types of teams train: producers, researchers and Marines. The longer one has his teams in action, the better their skills and qualities.

The player has to deal with spaceships and shuttles themselves to most transportation of resources between planets and factories. Replace the game progresses and new technologies to improve this process.

In the outer regions of the solar system the player hits after a short time on the Methanoids, a human race from the first game. After the erection of the sixth world Raumfabrik the Methanoids declare war and the player must defeat them with the help of newly invented combat drones. During the war, one can gradually the more advanced technology of Methanoids as teleporters acquire.

Once you have defeated the Methanoids in their own solar system, one discovers a mysterious alien artifact, which is part of a mysterious machine. At this time, the player also has access to an interstellar drive the Methanoids, which expands the action radius on all neighboring star systems.

To win the game you have to conquer the solar system, and see 8 8 parts of the mysterious machine.

Reviews

Deuteros received some excellent reviews in English magazines. Amiga Format was 95 %, 89 % Amiga Power CU Amiga 70 % and Zero was 92%. In German magazines cut it not perform as well, for example, evaluated the Amiga Joker only 71%.

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