Fate: Gates of Dawn

Fate: Gates of Dawn is a German computer role-playing game. It was developed in 1991 by reLINE for the Amiga and sold by Soft Gold, and ported in 1992 to the Atari ST. That is incomplete conversion for MS- DOS was never completed due to the insolvency. An English version was completed, but shortly before the release, there were internal problems reLINE that could be solved only in 1993, which meant that only very few copies ( about a dozen ) of the English version came on the market and could be sold.

Gameplay

It controls in this game up to four groups of up to seven per group members who are recruitable from a different amount distributed on the game world potential companions, which may belong to one of the eleven races and 31 classes. These groups moving in a hand-drawn pseudo - 3D view through different above and below ground lying areas, towns and dungeons, which can be changed between the different groups at any time. All interaction with the game takes place in one and the same main screen, turn-based battles take place, the graphics used are usually not animated, but reflect the removal of the opponents resist to the group, which has an influence on the tactical options of the group. The music support it relates environmental effects effectively in the game with one, you can hear whether approaching enemy and in which one is on the road for an environment, for example.

The game places a great emphasis on role-playing aspects. This gives information about game content and targeted only by communicating with NPCs, but this is rewarded experience, technically, whereas roleplaying strange behavior as the killing of innocent people can be punished with experience points deduction. Calls are tearing through a complex system of behaviors such as threats, jokes or handled Flirt, which shall be implemented by the program in the situation custom dialogs. Here, have previously outstanding dialogues and the player throughout the game additional influence on his notoriety actions, and the willingness of NPCs to talk to him, or to assist him on his quest. The various groups that you control throughout the game, can act with each other and cooperate, a procedure that is necessary to solve various puzzles. The individual group members already have an early form of personality, real control exercised by the player from just over his avatar, the remaining companions react depends on various factors such as group composition, the current situation or the weather for instructions. The latter, as well as an existing day and night cycle also have influence on the behavior of the NSC and the possible random encounters. Magic exists in many forms in this game, spread over 20 different classes magieausübende that dominate around 10 different sayings. Equipment Technically, there is a wide variety of items, including everyday equipment such as oil lamps, which still have a benefit (in this case, to brighten a dungeon ).

There is no linear plot in this sense in this game. Due to the high proportion of self to erkundendem content is free to the player to follow the narrative of the game, or prefer to explore the world. Right here is a unique system that in conversations with other characters more concrete clues to the next steps of the main quest provides the player gradually, if he can not find even that. Some possible group member also has unique capabilities in addition to its class-and race-specific features that enable additional partial solutions or expand options for individual tasks.

Copy protection

Worth mentioning is the copy of this game. In addition to a very complex for this time copy the disk itself, there was a password prompt in the game, which occurred regularly during the game. If this query is answered incorrectly, it had no way to cancel the game result, but it was limited by and by the game content. Important NPCs no longer spoke to the players or made ​​false and meaningless information, game-related items could not be found and the difficulty of fighting rose steadily.

Successor

Olaf Patzenhauer, the now deceased programming of Fate has a successor ( unofficially known as Fate 2) programmed in the context of a private project, however because of license issues has no official status. This game is similar to the handling and also playing the original Fate, however, is graphically very strong in Asian characters in manga style and was made only personalized, you can not acquire free.

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