Irrational Games is an association founded by Ken Levine, Jonathan Chey and Robert Fermier 1997 game developers in Quincy Massachusetts (near Boston). The studio is known for action games System Shock 2 and BioShock.
The studio was founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier, who had previously worked at the Looking Glass Studios in Boston. In cooperation with publisher Electronic Arts released the studio in 1999 his first work, System Shock 2, whose predecessor was still developed by Looking Glass and was produced in collaboration with the former employer of the three founders. The title won high critical acclaim, could not but convince commercially.
2000 a branch was opened in the Australian capital Canberra, acted as their manager Jonathan Chey. 2002 comes to legal disputes with the publisher Crave Entertainment, who have the demolition of The Lost project result. 2004 received two designers of Irrational, Ed Orman and Dean Tate, at the Australian Game Developers Awards the award for Best Design, the studio gets the prices Best game of 2004 and Best computer game. 2005 pulls the Studio Boston from Boston to neighboring Quincy to where larger office space are available, but retains the name of " Irrational Games Boston " at.
On January 9, 2006 during the development of the Action title BioShock, the hitherto independent company was acquired by Take-Two Interactive. On 10 August 2007, shortly before the release of BioShock on August 24, to Irrational Games belonging to this time development studio in Quincy and the Australian capital Canberra were organized separately and temporarily renamed 2K Boston and 2K Australia. In the same year some BioShock developer founded the independent studio Boston development studio 2K Marin. Together with 2K Australia took the new studio the development of BioShock 2
In January 2010, 2K Boston was again renamed Irrational Games. 2k Australia, however, was merged with 2K Marin one unit. 2013 published Irrational Games BioShock Infinite.
Mid- February 2014 announced Ken Levine to want to change his future work focus after the completion of the last download extension for Bioshock Infinite. In a message on the official website, he wrote:
"I'm Irrational Games, as you know it, go back. I'm going to start a smaller, more reasons actuarial approach at Take 2. "
He announced the release of all Irrational staff to a core team of 15 employees. Whether this is equivalent to the closure of the studio, he left open. Levine announced his intention to continue to focus on action- driven games for core gamers with high replay value, which will however only sold digitally. Responsibility for the BioShock franchise handed Levine to publishers 2k games. Speaking to the press former employees described the development time of BioShock Infnite and in particular cooperation with Levine as complicated and stressful.
- 2 (1999), together with the Looking Glass Studios developed System Shock
- Deep Cover ( set ), developed in conjunction with the Looking Glass Studios
- Freedom Force (2002)
- Tribes: Vengeance (2004)
- Freedom Force vs. The 3rd Reich ( 2005)
- SWAT 4 (2005)
- SWAT 4: The Stetchkov Syndicate (2006), Add-on
- BioShock (2007)
- BioShock Infinite (2013 )
The studio produced Boston BioShock together with the studio Canberra. BioShock is considered a " spiritual successor " to System Shock 2, even if the original name of names for legal reasons could not be used.