Jones in the Fast Lane

Jones in the Fast Lane is a computer game which was released by Sierra for MS- DOS in 1991. There is a fully spoken version of the game, which was released a short time later.

Jones in the Fast Lane is one of the first examples of targeted and stripped down to the basics of life simulation in a game. Playful represents one one of four possible people that move on a weekly basis through their lives. It is mainly about the satisfaction of basic needs (housing, food, clothing, education) that are financed through paid work. If these basic needs are not or only partly satisfied, we obtain Mali for coming weeks. The work stations each have certain requirements such as experience and education that have to be fulfilled. Random events at the end of each week, introducing a slight element of chance.

During the game, you move on a board game-like map, which is consistent. Each field represents both an opportunity to work as well as a necessary control for the game, such as food assistance, rental payments or further education. Movements between fields cost the same time ( a game week is divided into several sub- sections, which form the basic unit of acts ) like any Menuhandlung itself

The aim of the game can be chosen freely. Either you are certain to be attained limits for the individual categories such as satisfaction or income, which one then tries to achieve in free play, or to play against human or computer- controlled opponents about reaching the limits first.

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