Nine Princes in Amber (video game)

Nine Princes in Amber is a computer game of the U.S. company Telarium from the year 1985. It belongs to the genre of the text adventure with graphics ( Interactive Fiction with Graphics) and is based on two novels from the series of novels The Chronicles of Amber by the writer Roger Zelazny.

Action

The action takes place in a fictional fantasy world. The player, Prince Corwin, who were given notice heir to the King of Amber 's but his eight brothers, especially his brother Eric, are also interested in the domination of Amber. Prince Corwin must avoid assassination attempts, uncover intrigue and alliances with some of his siblings to become king of Amber.

Gameplay

The single-player adventure is controlled via keyboard commands. In a text parser English words as well as simple and complex sentences can be entered. Central to the progress in the game is the interaction with non- player characters; a common Adventures in "inventory " does not exist. There are 40 different possible solutions to end the game.

Development and production details

The Adventure has a two-dimensional graphics, a theme song and sound effects. It was first implemented for the C 64, DOS, Atari ST, MSX2 and MSX2 The Apple II version is a translation into Spanish ( " Nueve de Principes Amber " ) and equipped with new illustrations.

Basis of the game are the novels Nine Princes in Amber ( Doubleday Publishing, 1970) and The Guns of Avalon ( Doubleday Publishing, 1972) by Roger Zelazny.

Reception

A gaming review of the computer magazine Happy Computer praised the intelligent lyrics that combines exciting storytelling and impressive parser vocabulary of the " precious Adventures."

In a study of computer game history and theory from 2006 was differentiated. On one hand, though they were a good match, on the other hand is the goal of the game developers - enabling the player complex interactions with non-player characters - but more ambitious than the actual implementation was ( " What they ended up with is not a bad game - in fact, it is one of Telarium 's best, and working out the conversational ' puzzles ' can be oddly satisfying Actually at times - but They Seemed to be aiming so much higher " ). .

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