Nintendo Wi-Fi Connection

The Nintendo Wi-Fi Connection (short: Nintendo WFC) is an online service of the Japanese video game and console manufacturer Nintendo. This makes it possible to compete in selected DS and Wii titles on the internet against other players.

On February 27, 2014 Nintendo announced that the service May 20, 2014, set. From this point, the online functions of many Wii and DS games fall away. The shop functions and existing video -on -demand services are not affected.

General

With the release of Mario Kart DS Nintendo offered on 25 November 2005 players for the first time in a professional setting, the ability to play online. Since then, the games catalog is constantly expanding.

The possibilities of the Wi -Fi Connection Limit to two consoles to online games, the other Internet capabilities are marketed separately. This included the name WiiConnect24 is used on the Wii.

Nintendo itself provides the service free of charge and would like maintained in the future so. Particular attention shall provide the manufacturer to the fact that DS players can access from anywhere on the service, not just from home. In Germany, the hot-spot network of Deutsche Telekom is used for this purpose.

Access

Since both consoles have wireless capabilities, the main access to Nintendo's online service is done wirelessly. For the Wii also an adapter for kabelgebundes LAN is offered, which is on the device via USB port.

For wireless connectivity, there are three options:

  • About an existing Wi-Fi: The Nintendo DS here supports only regarded as insecure WEP encryption. While the DSi supports WPA and WPA2 in principle, however, these encryption standards can only be used with newer games. On the Wii can use WPA with all games.
  • About the Nintendo Wi- Fi USB Connector. This is connected via USB to an Internet-connected Windows PC. However, it is no longer distributed.
  • Via public hotspot: These Nintendo has signed contracts with hotspot providers in many countries. In Germany currently offers the German Telekom with its T-Home and T -Mobile hotspots free access to.

Nintendo Wii and DS can ever save three connection profiles, such as one for home use and two public for various hot spots. The DSi supports a total of six profiles. The configuration of the Nintendo Wi- Fi USB Connector is stored independently of these profiles.

Community Features

Since the user is represented on the hardware address of its console, the arbitrary Nicknames may well be overcommitted. The originally planed function to provide a profile for each user, which can then be viewed on the website of Nintendo, was not realized until today.

In addition, each player can a list of contacts (also: cronies ) entertained. These " friends list " contains a limited number of contacts that can be expanded via a kind of trust system: Each game gives the owner a twelve -digit " Friend Code ", the two parties must exchange. For DS and Wii, there is a per game friends code at the Wii in addition a 16-digit code for the news function of the console.

The implementation of other community functions lies with the developers of the game. Some developers are so many websites on the appropriate options, such as High scores are available.

There is also the Wi -Fi Connection is also a clan scene whose members compete with each other in many ( unofficial ) leagues and other games.

Nintendo Network

The Nintendo Network is the online system for the 3DS and the Wii U, which allows, among other things, enhanced community features. One of the first games that makes use of the Nintendo Network, is Mario Kart 7

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