Rally Trophy

Rally Trophy, also known under the working title Historical Rally Trophy is a rally simulation from the year 2001. Was programmed RT, published by the Finnish development studio Bugbear was of Jowood. The outstanding feature was the realistic implementation of the rally sport and the first-time exclusive use of historic rally cars in a racing game.

Game scope

Selectable in the game are 11 different rally cars from the years 1960 to 1975. Awarded for a win in one of the championships, the player is rewarded with a powerful factory version of the winning car.

Venues for the rallies are 6 stages in five countries: Russia, Kenya, Finland, Sweden and Switzerland. In addition to the normal simulated special stages, the game also contains a style similar to the precursors of the Rallycross competitions Arcade mode, where the player against five computer opponents or multiplayer race moves to round courses.

The game features three difficulty levels as well. Initially, only the beginner mode is available. In this are only four of the eleven cars and four of the five rallies, these usually only four of the six stages available. With a win in the championship of the next higher level of difficulty and the associated more cars and rallies are available.

Rolling stock

In the game following vehicles are included, which are divided according to levels of difficulty:

Beginner

  • Mini Cooper S
  • Ford Lotus Cortina
  • Saab 96 V4
  • Volvo 122 Amazon

Advanced

Expert

Implementation and feel

Due to other circumstances rallies with vehicles from the 60s or 70s have their own charm. Dama Lige vehicles were mostly hardly created very close to the standard models and the lack of engine power for breakneck drift maneuvers. The driving behavior of the car was converted credible. In particular, light cars with rear wheel drive and relatively powerful engine such as the Abarth version of the Fiat 600 are therefore in the game very difficult to handle and behave like real " tail spin ". With digital control devices such as a keyboard or gamepad the units can therefore hardly dominate it, because the steering and throttle must be served very careful and controlled. It is therefore recommended analog input devices such as steering wheels or joysticks. Rally Trophy provides force feedback support.

The frame design of the rallies even falls out rather scarce. The player can change the car set-up of his vehicle or repair this in the case of damage between the stages. However Setupmöglickeiten are only few available, these are also roughly graded, but which increases the accessibility of these options.

Technology

The graphics of the game exceeded the standard at that time. Landscapes, vehicles, and light and weather effects were worth seeing for that time and have still believable. This high quality were in contrast to rather old-fashioned acting raster graphics of trees and haul guests. Nevertheless Rally Trophy was designed in the games criticism as detail considered and presented for that time demands on the hardware.

The soundscape are the engines again realistic. The curves and obstacles announcing passenger acts by reactions to false maneuvers also very true to life ( "The next time you pull the cart but out of the ditch !"). The soundtrack consists of professionally -made rock music in the style of the early 70s and was recorded in the famous Finnvox Studios and produced by Mika Jussila.

Criticism and reception

All the reviews were positive for Rally Trophy. Were praised technology, driving experience and in particular the vehicle selection, which represented a skillful change to modern rally simulation games like Colin McRae Rally. To Rally Trophy is a small but active community has formed which is still programmed new cars and tracks.

According to the developer Rally Trophy has been since the publication sold more than 600,000 times. The development team Bugbear gained popularity again in 2005 after a long work through the not-too- serious simulation Flatout, which received a successor in 2006.

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