Super Mario Bros.: The Lost Levels

  • Nintendo Research & Development 4
  • SRD (programming)

Japan June 3, 1986 Super Nintendo Japan 1 January 1994 Game Boy Advance Japan August 10, 2004 Virtual Console Japan May 1, 2007

Super Mario Bros.: The Lost Levels (Japaneseスーパー マリオ ブラザーズ2, Supa Mario Burazāzu 2, ie, Super Mario Brothers 2) is a Jump 'n' Run video game released by Nintendo. It is the sequel to the hit game Super Mario Bros., appeared because of its difficulty but initially only in Japan. Playful is the difficulty in addition to minor graphical changes, the only difference to the original. The game was released in 1986 for the Famicom Disk System and was therefore one of the first games for this console.

Gameplay

The gameplay is the same as its predecessor. Only the levels are completely new and the graphics have been slightly adjusted, as well as short pieces of music have been technically revised. Was complemented Item Toadstool, the players as opposed to the fungus known from the previous deals damage, and wind, which must be taken into account in some levels. In addition, there is no two-player mode, the player can choose a character Mario or Luigi. Here, Luigi has different properties than Mario for the first time.

Background and Development

After the NES game Super Mario Bros. was very successful in 1985, Nintendo was planning to rapidly produce a successor. However, the developers of Super Mario Bros. had immediately concerned after the completion of the game with The Legend of Zelda. Therefore, Super Mario Bros. was slightly revised and it was completely designed new, more difficult levels. Sound and background story remained the same. The game was eventually released in Japan on June 3, 1986, about three quarters of a year after Super Mario Bros. for the Famicom Disk System. This game, which is characterized by its degree of difficulty, called Super Mario Bros. 2 - For Super Players. The first level has roughly the level of difficulty, has reached the Super Mario Bros. in the last level, the last level of Super Mario Bros. 2 - For Super player was called almost impossible. Although the game was graphically but almost rose to level of its predecessor, the graphical average of the video games are not on between the predecessor and The Lost Levels. Shigeru Miyamoto, creator of Mario, was at that time Director of The Legend of Zelda, Super Mario Bros. 2 on the project, he worked with only a little, his involvement in the game he estimated at ten percent. According to Miyamoto for this game was rather Takashi Tezuka responsible, who was involved in the development of many Mario games.

When the game decency for publication in America and has been assessed by Nintendo of America, it was decided not to publish it in America. The reason was the enormous difficulty and that there will be very similar to its predecessor. In addition, the hype surrounding Super Mario Bros. in 1986 in America had certainly begun.

As the hype about Mario 1988 a little subsided and Nintendo for the holiday season this year was planning two games blockbuster, you had to develop a "real" sequel to Super Mario Bros.. Therefore, it was released outside of Japan as the successor to Super Mario Bros. 2. Later this game was also released in Japan, there as Super Mario USA. The Lost Levels appeared later also outside Japan.

Interpretation

Howard Phillips saw 2 two atypical for Miyamoto game content in the Japanese Super Mario Bros.. One is the Poison Mushroom. From Super Mario Bros., the player is accustomed, mushrooms and everything coming out of blocks, would be good. The second element is the wind that blows some stronger and some weaker and ensures that branches are harder to control. It should come that the wind would hardly predictable. Therefore, these two elements are left to chance, the players have no real control over them. Since such is not typical for the game designer Miyamoto, suspected Phillips, Miyamoto had suffered at the time of the Japanese Super Mario Bros. 2 from depression, or another person has come up with this level elements.

Other Versions

In 1992, Super Mario Bros. 2 in Japan, there, however, with small graphical changes and under the title Super Mario USA.

Appeared in 1993 Super Mario All-Stars for the Super Nintendo Entertainment System. These games include Super Mario Bros., Super Mario Bros. 2 and Super Mario Bros. 3, where the games were graphically and acoustically revised and extended by a memory function. In addition, the collection contains the Japanese Super Mario Bros. 2, which was that it was published for the first time outside Japan. In the non- Japanese version of Super Mario All-Stars, this game Super Mario Bros.: The Lost Levels.

On 10 August 2004, the game was released in Japan for the Game Boy Advance.

Super Mario Bros.: The Lost Levels was released in 2007 for the Virtual Console in Japan on May 1 and October 1 in the United States.

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