Tactics Ogre: Let Us Cling Together

Tactics Ogre is a strategy role-playing game (in short: SRPG ) from Quest. It was released as the second part of the Ogre Battle series in Japan in 1995 for the Super Famicom. 1996 was a port for the Sega Saturn with additional language edition, which, however, was also released in Japan. Finally, in 1997 published a translated version in English for the PlayStation. For the Nintendo 64, the successor Ogre Battle 3 However appeared was apart from a port on the local PAL systems, which is why the title of players NTSC realm was reserved in Japan and the United States.

In July 2010, Square Enix announced a remake of Tactics Ogre for the Sony PSP. Square Enix is ​​after buying the company in 2002, Quest rightsholders of the game. The remake is being developed by the original developer team Hiroshi Minagawa, Yasumi Matsuno and Akihiro Yoshida. In addition to a graphical refresh it should be a completely new character, a revision of the story and a whole new gameplay element called Wheel of Fate. While the remake in Japan is named after its new gameplay element and Tactics Ogre: Wheel of Fate is, is the title in North America and Europe Tactics Ogre: Let Us Cling Together.

This game is part of the Ogre Battle Saga series and was the direct model for the highly successful Final Fantasy Tactics, in the development and some of the same people were employed.

Back story

The country Palatinus is inhabited by a people called ' Auric '. After a few years, however, came another people in the heartland of Palatinus. The people from the West called ' Indigon '. They were war experience, defeated the Auric and pushed them into the barren mountains in the east. But then a man who was later to be known only as the ' progenitor ' (English ancestor ) appeared. With godlike power he hurled lightning and mountains against his enemies and subdued them. He united the two peoples and established the kingdom of Palatinus. The descendants of the progenitor set since the king.

Gameplay

In addition to a very dense history in the world Valeria, which, in addition to the extensive and not entirely linear main story offers a lot of side quests and alternative ways, the game is characterized by a very detailed for SNES ratios graphics with medieval European flair. The career system, which transferred two dozen alternatives to the choice here is based on conditions in the character values ​​(warrior must be powerful, Mage must be intelligent and so on ) and offers a lot of flexibility.

The struggle representation (and also the cutscenes ) find in an isometric 3D environment instead of in which the individual figures of the group move around as, and thus bring in direct confrontation a tactical component in the game (comparable to the previously used top-down optics in games like Shining Force or Fire Emblem ), since in addition to the relative positioning of each other, the differences in height and have an impact in the game. In addition to the character development, the micro management of equipment and spells takes a big part in this kind of game.

Spin -offs

Tactics Ogre: The Knights of Lodis

Appeared in 2000 for the Game Boy Advance an offshoot names Tactics Ogre: The Knights of Lodis. The game is similar to its predecessor visually very strong, and in addition to the game system already known even a multiplayer mode. The current combat system of the predecessor has been replaced by the known from Final Fantasy Tactics system.

The individual professions will now be further restricted in the exercise and must have special emblems ( for which you must provide certain benefits) will be unlocked. Otherwise, it remains in the already well-known magic and equipment system.

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