The Great Dalmuti

Mensa Select 1995 Dutch Games Award 2004: Nominated

The Great Dalmuti is a card game by Richard Garfield. It was published in 1995 in English with illustrations by Margaret Organ - Kean at Wizards of the Coast and 1996 German at Amigo. The game has 80 cards is designed for 4-8 players, ages 8. The 80 cards consisting of the numbers one through twelve, in each case as many cards are present as their value is, so a one, two twos, etc. Furthermore, two fools are ( Joker ) available. It is closely related to asshole (also beggars or Negro ), which is played with the standard blade.

Gameplay

The objective of the game is to quickly remove his hand of cards. Who was the first to put all the cards is The Great Dalmuti. There is also the ranks of The Little Dalmuti, The Great and The Little Servant servant. The player who has holds the rank of the Great Servant mix the Dealing, etc.

To start the game all cards are shuffled and spread out on the table. Each player draws a card and after the value of the card (the smaller the number on the card the better) is defined to be rank. The one who has drawn the highest rank is The Great Dalmuti. He gets to choose a place at the table. To the left of the Great Dalmuti takes the player with the second highest card space. It's The Little Dalmuti in this round. Right next to the Great Dalmuti sits the player with the lowest card, the Great servant. In addition to the Great servant then sits the little servant. Sitting between the two outer games, the remaining players, the people.

After the ranks were distributed the actual game starts. From here, the repetitive part of the game begins.

The Great servant collects all the cards and shuffle them. The cards are then dealt clockwise. The first card is replaced by the Great Dalmuti. There are all the cards distributed even if some players will get more cards than others. The Great Dalmuti are now two cards of his choice to the Great Servant of the turn must give his two best cards to him. The Little Dalmuti is a card of his choice to the little servant who in turn must give him his best card. The exchange of the cards can be prevented if a player holds the two fools the game at hand. Thus it triggers a revolution and prevents the card exchange. Should the Big servants keep both fools on the hand he exclaims the uprising. The Great Dalmuti traded his rank with the great servant of Small Dalmuti with the little servant.

The Great Dalmuti now begins the round by playing off any, same cards. The players have the same number of cards but with a higher value of play to make the stitch. Fools are deemed to Joker and the rank of the card can accept with which they are played. Only fools are the lowest card in the game.

If a player has played all the cards in his hand, he is in the next round of the Big Dalmuti. The remaining players continue to play until only one card on the hand holds. The second player who has passed all the cards in his hand is in the next round of Small Dalmuti, the player will still last cards on the hand holding the Great servant and the second last player the little servant.

After the round, the new Great Dalmuti receives one point, the little Dalmuti gets one point less than the Great Dalmuti, the little servant again one point less than the Small Dalmuti per player. The Great servant gets nothing.

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