Candy Box

Candy Box (English: candy box) is a minimalist computer role-playing game that was developed and published in 2013 by aniwey.

Gameplay

The program is based on the principle of surprise and discovery. As the game progresses, more and more options are unlocked. The browser game was created using javascript and used as a form of representation ASCII art. The game mechanics reminiscent of games in social networks.

Candy Box shares some characteristics with certain games in these environments: for example, runs the candy production ( as a collection of resources ) without the intervention of the player on. Even if it does not require official link to these communities, according to Leigh Alexander of Gamasutra Social networks were important for the success of the program. Because only minimal guidance and feedback to Player Actions discussions with other people were responsible for a large part of the game fun; for many people they had also been necessary to ever get ahead in the game. In addition to the social component Alexander calls the " hassle-free accessibility" to the gameplay, the " charming minimalism " and the brevity of the core points. Stress-free, because virtually no time pressure is present, and soon, as Candy Box not vermittele the impression of wanting to employ the player unnecessarily long with it.

Development

The developer, occurring under the pseudonym aniwey computer science student from Caen, candy box created in his spare time as a programming exercise. By the end of April 2013, more than 20,000 people were playing candy box. The forum of the website jeuxvideo.com extensive discussions about the game originated. In early May, the game was viral, and the number of users multiplied within a week to 450,000. On September 4, 2013, there were about 1.2 million Scores.

On October 24, 2013 Candy box 2 was released. In addition to numerous new role -playing elements, there is also the first time a German language edition.

Reception

The U.S. PC Magazine awarded the game 4 out of 5 stars, rated it as "unique and fun " ( " Unique and entertaining" ) and " addictive " ( "Real "). The magazine sees as the benefits of surprising depth ( "Surprising depth" ) and the " simplicity of form combined with increasingly complex mechanics" ( " Simplicity of form combined with increasingly complex mechanics" ).

Kotaku noticed that have drawn the combination of ASCII graphics, role playing elements and Resource Management in Candy Box hundreds of thousands in its spell ( "Candy Box 's curious combination of ASCII" graphics, "role -playing elements and resource management Has caught on with dog reds of Thousands" ).

According to Mashable " deceives the charming ASCII art on the profound computer game away, this can easily lead to addiction " ( "charming ASCII art style belies a very deep game did Quickly can get addictive ").

Carsten Görig of Mirror Online judged the computer game as follows: "The game comes out with a more than simple graphics and offers the magical belief, it might still something exciting to happen. [ ... ] And in " Candy Box! " there is this [ surprise] again and again. From a simple decision game - eat or throw away candy - it will be much larger to something. "

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