City Life (video game)

  • OS: Windows XP / Vista
  • CPU: 1.5 GHz
  • RAM: 256 MB
  • Graphics Card: 64 MB
  • Memory requirements ( HDD): 2 GB

City Life is a 2006 published real- time strategy game by French developer Monte Cristo. In the role of the mayor, the player must ensure that his city is growing and next to a sustainable economic structure also developed an intact social structure. The social structure is modeled by six different population groups and their relationships to each other.

Gameplay

Populations

In City Life, there are a number of groups: the rich, Suits, trendsetters, workers, hippies and day laborers. The citizens prefer to live together with members of their own ethnic group or friendly populations. The easiest residents, the day laborer, who has the smallest needs may evolve a hippie or workers. Therefore, he is friends with the hippies and the workers. A hippie is becoming the trendsetter; therefore it is, as I said, a friend of the day laborers and the trendsetters. The worker is even a tie beam, which is why he is friends with him and the day laborers. Trendsetter and Suits both develop into the rich, so they like the rich and the hippies and the workers. So a day laborer once a rich man with all kinds of needs. Dispute is of course a problem because, for example, the day laborer and the rich oppose each other enemies. To avoid clashes of warring groups, buffer zones should be established between the districts. Each population group contributes on their way to the welfare of the city and is therefore indispensable.

Needs

The populations have eight needs: work, food, health, education, security, leisure, environment and neighborhood quality. The day laborers can not afford services and are unpretentious, while the workers and hippies are challenging for basic needs ( care, health and labor). The Trendsetter Suits and demand in addition to the basic needs especially access to education and safety, while the rich expect access to all services. The population groups with middle and low income ( day laborers, workers and hippie ) are becoming more demanding when the city becomes larger. Workers and hippies even require access to high quality services with time.

Building

  • Dwellings: accommodation of citizens
  • Roads and Bridges: Are required to urban areas and buildings to connect with each other and make them accessible for all residents.
  • Municipal facilities: Provide the opportunity for citizens their basic needs (health care, security, education, ... ) to satisfy.
  • Leisure Facilities: These buildings bring the city treasury money and entertain the citizens.
  • Private companies: Provide the citizens jobs and provide for the city a rich source of money dar.
  • Energy and waste management: supplying the city energy and dispose of the waste disposal.

Main tasks

The aim of the game is to build a thriving city in all population groups live together peacefully, and to satisfy their needs. The main tasks consist of the sum of money that is available to the player initially, to found a city in a chosen environment. In addition, the player must ensure that the population of the city rises to fill the city coffers.

Special

The player has the opportunity to wander through his own city in the first-person view and choose between four different day and night.

Reception

The Austrian Federal Bureau of Positive Assessment of Computer and Console Games CityLife described as "a very good game that a great feeling of freedom " vermittele. The players learn " to orient in a closed system and to influence it through their own actions ." The magazine image of science titled City Life as "a game in which we learn much about urban development, but also about the complex web of society" leave. The Hannover Allgemeine Zeitung saw " a worthy competitor to " SimCity " ". The Stuttgarter Zeitung praised the influence of the population in the gameplay, which was "a stroke of genius after all the simulations of recent years". The computer game trade press presented mainly the graphics of the game to the fore: " great graphics " (PC PowerPlay ), " superb graphics " (PC Action ), " beautiful 3D graphics " (PC Games).

Successor

The official successor of City Life is Cities XL, which was published on 8 October 2009 and an online game mode had ready. This was later discontinued. Since October 14, 2010 Cities XL 2011 is now in stores. Although both games rather bad arrived, Cities XL was released in 2012 on 21 October 2011.

191330
de