Cooperative board game

As a cooperative game variety is known, in which the players do not play against each other to determine the objectives a single winner, but cooperate with each other and is the goal of the joint profit. From goal- free children's games (such as Bunny in the pit or feature games and construction games), they differ in that the game is dropping off by the threat of a common enemy or a rule of the game ( time factor).

Often pursued this variety educational goals such as integration of stigmatized or weaker participants, trust, cooperation and helpfulness, and thus the acquisition of social skills.

Distinction

In cooperative play, a distinction is made in

  • Cooperative sports games
  • Cooperative games, including simulation games
  • Games with temporary cooperation

Cooperative Sports Games

Cooperative Games in exercise and sports area reject the principle of competition and, in contrast to zero-sum games, where the profit of a party means the loss of the other, so-called non - zero-sum games. Neither teams nor individual players play against each other, the tasks of the game must be solved in cooperation.

In cooperative sports games is the basic idea of togetherness - playing and the sense of community that requires cooperation and trust, in the foreground. Joy, satisfaction, excitement and community that are experiencing this, are regarded as values ​​in themselves. It is also about a " playful showdown " but not about competition, victory, power and comparability. There are no real losers. As examples may serve that the aim of the playgroup is to work together to escape from an island, has to overcome obstacles and adversity. This is only possible through cooperation ( assistance, distributed tasks, etc. ) lead to the goal, especially when even the time factor plays a role.

In amateur and professional range of team sports, cooperative games can be used to promote team building.

Cooperative video games

A number of video games have a so-called co-op mode - a multiplayer variant in which the human players must work together to fulfill classic single-player missions. The common strategic approach by several participants is in the foreground.

Cooperative Board Games

The late 1970s and early 1980s, cooperative games came in the wake of pedagogical discussions in the field of games to bear, which until then were always among themselves influenced by competition. The Herder Verlag brought out a whole series of cooperative games for kindergarten and primary school children who were partly also awarded with prizes. So the Bears game appeared ( the little bear needs to be brought out of the forest against many dangers ), the game fire department and the game Tabaijana by Wolfgang Kramer respectively on the Game of the Year - shortlist and sour tree also won the special award "Cooperative Family Game " in 1988 and Corsaro by Wolfgang Kramer the special " child's play" in 1991 by the game of the Year jury. In these games is always a common aim of the game exist, which can also be achieved together. As an opponent usually timelines act ( all animals must be captured before the zoo closes) or other events ( the target must be reached before the dragon wakes, etc.), which are determined by dice rolls. The fact that this line of development is not dead proves the jury's decision, the prestigious Children's Game of the Year 2008 to the collaborative detective board game Who was it? to give by Reiner Knizia.

Simulation games

Simulation games are games that originally had a military background. Today, they are used as a model games to social, environmental or economic conditions to be simulated. The aim of these games is that participants learn to grasp an understanding of the cybernetic operations of the whole system and thus can make the right decisions in the real world. Built on the gameplay of simulation games, such as are the cooperative board games like Shadows over Camelot (2005), The Lord of the Rings (2000) and for Battlestar Galactica Board Game (2008). Here, too, is a common enemy who moved and controlled by chance is to defeat. In the multi- player version of the game Ökolopoly players must work together to take on the role of the government of a country and control the entire system. In pandemic it comes to combat a worldwide growing pandemic together. An additional time-critical component and the use of an audio CD to trigger the opponent's actions Space Alert brings with it.

Games with temporary cooperation

These games can be classified into the game theory area of ​​cooperation. Here, players close for some time together coalitions to achieve advantages over other players. In so-called team games you see in game theory three options:

  • The nonkooperative variant. Here are agreements not possible and everyone plays for themselves.
  • The semi- cooperative variant. Here are all members of a coalition strategic collusion against the enemy coalition like.
  • The fully cooperative variant. All participants in the game develop common understandings and strategies.

In the board game area, these include Scotland Yard ( one against all ) and Diplomacy.

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