Kick Off (series)

Kick Off is a soccer simulation series. The first part was developed by Dino Dini for Anco and released in 1989 for Amiga and Atari ST. This was followed by ports for the PC, Commodore 64, and the consoles from Nintendo and SEGA. Until the appearance of Sensible Soccer 1992 Kick Off and the successor to Kick Off 2 was a leader in the field of football video games.

While the graph showing the game from a bird's perspective, is not very different from other games of the time, an element of the game was new and groundbreaking: Unlike other soccer matches, the ball did not stick firmly to the foot of the player, but this was pushed before closer to reality to her.

Other features that are standard at football matches today were introduced by Kick Off. This includes Action Replay, yellow and red cards, fouls and violations. Even the players different abilities with strengths and weaknesses, which was a novelty had.

1989 appeared under the title Extra Time an extension which " mushy " added along with new tactics and player skills and new referees with different behavior and location types, such as artificial turf or. Extra Time, however, was only released for Amiga and Atari ST.

In 1990 the game was again published in Italy under the title of Franco Baresi World Cup Kick Off. Apart from the name and a new title screen, however, has changed nothing.

Kick Off 2

1990 Kick Off 2 was released for the Amiga, Atari ST, PC, C64, Amstrad CPC and the ZX Spectrum. It was the last part of this series which was programmed by Dino Dini inventor. To this day, Kick Off 2 enjoys great popularity, so fans still unsubscribe tournaments with this game.

In addition to the changes which brought the extra -time additional disk already for kick-off, there was the after touch a revolutionary innovation which also became the standard at football matches. The after- touch enabled steering of the ball means a firearm, which could achieve spectacular goals and bananas flanks. Other innovations included a tournament mode and the ability to choose the jersey colors of the teams. Also, it was possible his team from the game player to import manager.

In 1990, the game with the Golden Joystick Award of EMAP Images was awarded as the best game of the year.

For Kick Off 2 number of data disks were offered:

Two additional discs with the titles Super League and The Maths disc have been announced, but never released.

Super Kick Off

1991 Super Kick Off was published. In this game there is a conversion of Kick Off 2 for consoles. The actual gameplay was hardly changed, but some options of the extra discs were taken as the offside rule. The development or conversion took over other development studios such as Tiertex and Imagineer and the game was released for the Mega Drive, Master System, SNES, Game Gear and Game Boy.

Successor

From 1994 to 2002 appeared regularly successor, but no longer able to build on the success of the first two parts.

Kick Off 3

Originally, this part should appear much earlier in 1994 and still under the management of Dino Dini, but changed this by Anco for Virgin. The development then took over Steve Screech, who had previously worked on Kick Off 2 on the graph. As a major innovation, there was a choice between a simulation mode and the lighter arcade mode where you could also disable various rules. Graphically there have been changes, so you could choose between the familiar bird's-eye view and a new isometric view. Released the game for Amiga, PC, Mega Drive and SNES.

Kick off 97

With this part of a real 3D view has been introduced. The movements of the players were digitized using motion capture.

Chronology

  • Kick Off (1989 )
  • Kick Off 2 (1990)
  • Super Kick Off (1991 )
  • Kick Off 3 (1994 )
  • Kick Off 96 (1996 )
  • Kick Off 97 ( 1997)
  • Kick Off 98 ( 1997)
  • Kick Off World (1998)
  • Kick Off 2002 (2002)
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