Mario Bros.

Sound CPU: I8039 @ 730 KHz Sound Chips: DAC

Mario Bros. is an arcade Jump 'n' run game, which was developed in 1983 and published by Nintendo under the guidance of Shigeru Miyamoto. It is the successor of Donkey Kong. In Mario Bros. is about the plumber Mario, who must defeat along with his brother Luigi creatures that wreak havoc in the New York sewers. The gameplay is basically the fact that Mario destroys the pests by she throws on her back and she wegkickt then. The game was several times reprinted in other games. The sequel to the highly successful Mario Bros. Super Mario Bros., one of the best selling video games of all time. Mario Bros. can also be played with two players.

  • 3.1 Playable Characters
  • 3.2 opponents
  • 3.3 Opponents of the newer versions

Development

For Mario Bros. Miyamoto worked with Gunpei Yokoi. For sound, Hirokazu Tanaka was responsible. Yokois idea was that in the game, two players can compete against each other, and that Mario can jump higher than in the predecessor and also survived falling from high distances. Miyamoto agreed and developed a prototype in which Mario could jump and run. The next question in the development was what should occur for a kind of game at all. They came up with the idea on the many levels to place enemies that are defeated by jumping from below against the opponents. But this has turned out to be too simple. Therefore, the developers decided that the opponent must first stun, and can only defeat them. For this, in turn, was required an opposing character that if she lies on her back, gets up again after a few seconds. So Yokoi and Miyamoto came up with the idea, turtles, called in the game Koopas to install.

" The turtle was the only solution! If you look from below her, she falls over! If you leave them be so, it is eventually self on again! "

If a turtle was anesthetized in the game, she gets up after a few seconds. The developers were thinking about how they should convey to the player that the turtle up again. Miyamoto had, first, to let them fidget with her legs. Tanaka's idea was that the turtle loses its shell, and this is after a few seconds.

A further element of the game are tubes. The problem of the development was when the player does not defeat the turtles, too many turtles on the ground plane would eventually be. Therefore, the idea was that when a game element leaves the one screen, it comes out the other side. Thus the problem has not been solved yet. As Miyamoto went on an evening of work to home, he saw a concrete wall with a plurality of tubes. This inspired him to, to make it appear out of pipes in the game, the opponent, and if they are not defeated, they disappear in tubes.

" Then one day on the way home from the office I saw a concrete wall, sticking out of the several sewage pipes. I thought, "They are perfect! " ( laughs) It's clear to everyone that something in and may again come out in a tube. "

In the previous Donkey Kong " Jumpman " had to be controlled via platforms. The figure was in Mario Bros. visually adapted and renamed Mario. Miyamoto had Mario presented as hard-working heavy labor, because Mario Bros. playing in the background, he decided that Mario is a plumber. The development team chose New York as Handlungsort, as the city offers a strong underground tube maze. Unlike in Donkey Kong in Mario Bros., it is no longer primarily about overcoming obstacles, but to defeat enemy creatures. A very common emerging enemies are turtles. Miyamoto chose this because, when they are once on the back, are helpless. It was originally planned that the Mario enemies with a jump can beat on the head. However, this would have meant that the machine would have to calculate whether Mario has touched the opponent from above or from the side. A corresponding algorithm would have been so complex that the machine could not handle the task. So it was with a jump from below. The jump on the opponent, however, was implicated in the followers of Mario Bros..

Game Description

Back story

In the sewer pipes are clogged. The plumber Mario and Luigi must rid the pipes of vermin.

Gameplay

In Mario Bros. Mario must defeat enemies that emerge from tubes at the top of the screen. Each level consists of a few platforms to jump on the Mario. He defeated opponents by jumping from below against the platform on which the enemy is, and then wegtritt it up. For each defeated enemy, there are points when all enemies have been defeated a level, start the next level. Mario was touched by an opponent, he loses a try, he has lost all attempts, the game is over. In addition, there are two floating " POW- blocks ", you can jump against the three times each. A jump against a POW block causes all enemies to be defeated on the screen.

Characters

Playable characters

  • Mario
  • Luigi

In the multi- player version yet: Blue Toad, Yellow Toad

Opponent

  • Turtles - The first and weakest enemy in the game. They can be set by a simple jump to the platform located below them out of action. In addition, they recorded an appearance in each level.
  • Crabs - Strong opponents which are even more by jumping to the platform located below them. Only a further leap it incapacitates. First appearance in phase 4
  • Fly - rather weaker opponents but which can not be so easily put out of action due to their permanent jumps. First appearance in phase 6
  • Freezers - Diving randomly on to ice up a platform of the level. By the icing easier to lose control and is thus exposed to the enemy faster. First appearance in Phase 9
  • Icicle - Hang on platforms until they fall down after some time. First appearance in phase 16
  • Fireballs - to make diving randomly on a particular section of the level uncertain.
  • Green fireballs - Set by higher speed, a stronger version of the fireballs; they were in the later versions replaced by the Buu Huus.

Opponents of the newer versions

  • Koopas - Super Mario Bros. 3
  • Stachis - Super Mario Bros. 3, Super Mario Advance and Mario & Luigi: Superstar Saga
  • Buu Huus - Super Mario All-Stars
549933
de